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@ -985,13 +985,10 @@ public enum BuildingManager { |
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building.buildingMeshes = new ArrayList<>(); |
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building.buildingMeshes = new ArrayList<>(); |
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float rotation = building.getRot().getRotation(); |
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float rotation = building.getRot().getRotation(); |
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z); |
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z); |
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int buildingMeshUUID = building.meshUUID; |
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int blueprintMeshUUID = building.getBlueprint().getMeshForRank(building.rank); |
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if(prop_meshes.containsKey(building.meshUUID) == false) |
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if(prop_meshes.containsKey(building.meshUUID) == false) |
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return;//no meshes to load for this prop
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return;//no meshes to load for this prop
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//ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
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ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID); |
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ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.rank)); |
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for (int mesh : meshes) { |
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for (int mesh : meshes) { |
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