forked from MagicBane/Server
collision handler
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@@ -52,8 +52,10 @@ public class RegionCmd extends AbstractDevCmd {
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if(building != null){
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for(Mesh mesh : building.buildingMeshes){
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if(mesh.boundsRect.contains(new Point2D.Float(((AbstractCharacter) target).loc.x,((AbstractCharacter) target).loc.z))){
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this.throwbackInfo(pc, "Inside Mesh Bounds");
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return;
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if(((AbstractCharacter) target).loc.y < mesh.meshHeight) {
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this.throwbackInfo(pc, "Inside Mesh Bounds");
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return;
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}
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}
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}
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this.throwbackInfo(pc, "Outside Mesh Bounds");
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