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Clamp fix for new method

terrain-tweak2
MagicBot 1 year ago
parent
commit
668e3ee70f
  1. 6
      src/engine/InterestManagement/Terrain.java

6
src/engine/InterestManagement/Terrain.java

@ -60,7 +60,7 @@ public class Terrain {
this.cell_count.y = this.image_size.y; this.cell_count.y = this.image_size.y;
this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y; this.cell_size.y = terrain_size.y / this.cell_count.x; // Bug mirrors exe
// Blending configuration. These ratios are used to calculate // Blending configuration. These ratios are used to calculate
// the blending area between child and parent terrains when // the blending area between child and parent terrains when
@ -164,8 +164,8 @@ public class Terrain {
// Clamp values when standing directly on pole // Clamp values when standing directly on pole
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 2, terrain_cell.x)); terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 2, terrain_cell.y)); terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
return terrain_cell; return terrain_cell;
} }

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