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					@ -80,26 +80,25 @@ public class LootManager {
				@@ -80,26 +80,25 @@ public class LootManager {
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					    private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
				
			
			
		
	
		
			
				
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					        if (fromDeath) { | 
				
			
			
		
	
		
			
				
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					            DropEquipment(mob, multiplier); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        int hotzoneTable = 0; | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                case "GOLD": | 
				
			
			
		
	
		
			
				
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					                    GenerateGoldDrop(mob, bse, inHotzone); | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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					                    if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1)) | 
				
			
			
		
	
		
			
				
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					                            GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
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					                         //else
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					        } else { | 
				
			
			
		
	
		
			
				
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					            for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					                switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                    case "GOLD": | 
				
			
			
		
	
		
			
				
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					                        GenerateGoldDrop(mob, bse, inHotzone); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case "LOOT": | 
				
			
			
		
	
		
			
				
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					                        GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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					                        if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                            if (generalItemTables.containsKey(bse.lootTable + 1)) | 
				
			
			
		
	
		
			
				
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					                                GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier);//generate loot drop from hotzone table
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					                            //else
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					                            //GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "ITEM": | 
				
			
			
		
	
		
			
				
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					                    GenerateItemLootDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case "ITEM": | 
				
			
			
		
	
		
			
				
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					                        GenerateItemLootDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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