prints removed

This commit is contained in:
2023-10-26 20:12:38 -05:00
parent 136c8c4756
commit 66d5752ca9
@@ -393,22 +393,17 @@ private static final int cellGap = 4;
//TODO figure out best way to decide if a walking point intersects a mesh collider from a building
Building building = BuildingManager.getBuildingAtLocation(point);
if(building == null) {
printToPlayers(point, "No Building Found At: " + point);
if(building == null)
return false;//no building at this location means nothing obstructing the walking path
}
if(!collidesWithBuilding(building,point)) {
printToPlayers(point, "No Building Collision At: " + point);
if(!collidesWithBuilding(building,point))
return false;
}
if(Regions.getRegionAtLocation(point) != null) {
printToPlayers(point, "Region Found At: " + point);
if(Regions.getRegionAtLocation(point) != null)
return false;
}
printToPlayers(point, "Path Blocked At: " + point);
return true;
return false;
}
private static boolean collidesWithBuilding(Building building, Vector3fImmutable end){