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prints removed

hull4
FatBoy-DOTC 1 year ago
parent
commit
66d5752ca9
  1. 17
      src/engine/mobileAI/utilities/MovementUtilities.java

17
src/engine/mobileAI/utilities/MovementUtilities.java

@ -393,22 +393,17 @@ private static final int cellGap = 4;
//TODO figure out best way to decide if a walking point intersects a mesh collider from a building //TODO figure out best way to decide if a walking point intersects a mesh collider from a building
Building building = BuildingManager.getBuildingAtLocation(point); Building building = BuildingManager.getBuildingAtLocation(point);
if(building == null) { if(building == null)
printToPlayers(point, "No Building Found At: " + point);
return false;//no building at this location means nothing obstructing the walking path return false;//no building at this location means nothing obstructing the walking path
}
if(!collidesWithBuilding(building,point)) { if(!collidesWithBuilding(building,point))
printToPlayers(point, "No Building Collision At: " + point);
return false; return false;
}
if(Regions.getRegionAtLocation(point) != null) { if(Regions.getRegionAtLocation(point) != null)
printToPlayers(point, "Region Found At: " + point);
return false; return false;
}
printToPlayers(point, "Path Blocked At: " + point);
return true; return false;
} }
private static boolean collidesWithBuilding(Building building, Vector3fImmutable end){ private static boolean collidesWithBuilding(Building building, Vector3fImmutable end){

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