From 68f2bcef0eb635a30d7e90efbb951d39558bd018 Mon Sep 17 00:00:00 2001 From: MagicBot Date: Fri, 18 Aug 2023 11:52:31 -0400 Subject: [PATCH] Siege Minion pawn time reset to nominal 15m. Soft code? --- src/engine/net/client/handlers/MinionTrainingMsgHandler.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/engine/net/client/handlers/MinionTrainingMsgHandler.java b/src/engine/net/client/handlers/MinionTrainingMsgHandler.java index 8c425c04..437d40c3 100644 --- a/src/engine/net/client/handlers/MinionTrainingMsgHandler.java +++ b/src/engine/net/client/handlers/MinionTrainingMsgHandler.java @@ -153,7 +153,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler { if (siegeMob != null) { - siegeMob.setSpawnTime(10); + siegeMob.setSpawnTime(60 * 15); Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID()); @@ -302,8 +302,6 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler { if (toCreate == null) return true; - // toCreate.despawn(); - if (toCreate != null) { toCreate.setDeathTime(System.currentTimeMillis()); toCreate.parentZone.zoneMobSet.add(toCreate);