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@ -13,6 +13,7 @@ import engine.gameManager.ConfigManager;
@@ -13,6 +13,7 @@ import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Bounds; |
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import engine.math.FastMath; |
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import engine.math.Vector2f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.Zone; |
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@ -231,13 +232,12 @@ public class HeightMap {
@@ -231,13 +232,12 @@ public class HeightMap {
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// Interpolate height for this position using pixel array.
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float interpolatedTerrainHeight = heightMapZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); |
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worldHeight = interpolatedTerrainHeight + heightMapZone.worldAltitude; |
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// Heightmap blending is based on distance to edge of zone.
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if (Bounds.collide(worldLoc, heightMapZone.maxBlend) == true) { |
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worldHeight = interpolatedTerrainHeight + heightMapZone.worldAltitude; |
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if (Bounds.collide(worldLoc, heightMapZone.maxBlend) == true) |
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return worldHeight; |
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} |
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// We will need the parent height if we got this far into the method
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@ -253,12 +253,21 @@ public class HeightMap {
@@ -253,12 +253,21 @@ public class HeightMap {
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zoneLoc.y = abs(zoneLoc.x); |
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blendBounds.setBounds(new Vector2f(heightMapZone.absX, heightMapZone.absZ), zoneLoc, 0.0f); |
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float childArea = (blendBounds.getHalfExtents().x * 2) * |
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(blendBounds.getHalfExtents().y * 2); |
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float parentArea = (parentZone.minBlend.getHalfExtents().x * 2) * |
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(parentZone.minBlend.getHalfExtents().y * 2); |
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float areaDelta = childArea / parentArea; |
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interpolatedTerrainHeight = FastMath.LERP(interpolatedTerrainHeight, parentHeight, areaDelta); |
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return interpolatedTerrainHeight + heightMapZone.worldAltitude; |
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} |
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// Position returned from Heightmap engine is relative to zone world height
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// Past min blend we just return the parent height.
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return interpolatedTerrainHeight + heightMapZone.worldAltitude; |
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return parentHeight + heightMapZone.worldAltitude; |
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} |
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