forked from MagicBane/Server
Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
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@@ -53,13 +53,9 @@ public enum PowersManager {
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public static HashMap<Integer, AbstractPowerAction> powerActionsByID = new HashMap<>();
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public static HashMap<String, Integer> ActionTokenByIDString = new HashMap<>();
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public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
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public static HashMap<Integer, ArrayList<MobPowerEntry>> _allMobPowers;
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public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
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private static JobScheduler js;
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private PowersManager() {
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}
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public static void initPowersManager(boolean fullPowersLoad) {
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if (fullPowersLoad)
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@@ -103,28 +99,14 @@ public enum PowersManager {
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}
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}
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public static ArrayList<MobPowerEntry> getPowersForMobile(Mob mobile) {
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public static ArrayList<RunePowerEntry> getPowersForRune(int rune_id) {
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ArrayList<MobPowerEntry> mobPowers = new ArrayList<>();
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ArrayList<MobPowerEntry> powerEntries;
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ArrayList<RunePowerEntry> powerEntries = PowersManager._allRunePowers.get(rune_id);
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if (mobile.agentType.equals(AIAgentType.GUARDMINION))
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powerEntries = PowersManager._allMobPowers.get(mobile.guardCaptain.contractUUID);
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else
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powerEntries = PowersManager._allMobPowers.get(mobile.contractUUID);
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if (powerEntries == null)
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powerEntries = new ArrayList<>();
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if (powerEntries != null)
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mobPowers.addAll(powerEntries);
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if (mobile.agentType.equals(AIAgentType.GUARDMINION))
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powerEntries = PowersManager._allMobPowers.get(((Mob) mobile.guardCaptain).loadID);
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else
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powerEntries = PowersManager._allMobPowers.get(mobile.loadID);
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if (powerEntries != null)
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mobPowers.addAll(powerEntries);
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return mobPowers;
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return powerEntries;
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}
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// This pre-loads all powers and effects
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