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Tweak to behavior type setup.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
772a996b6e
  1. 18
      src/engine/objects/Mob.java

18
src/engine/objects/Mob.java

@ -1689,11 +1689,14 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1689,11 +1689,14 @@ public class Mob extends AbstractIntelligenceAgent {
else
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
// Guard captain AI
// Setup mobile AI
if (this.contract != null) {
if (NPC.ISGuardCaptain(contract.getContractID())) {
// Load AI for guard captains
if (NPC.ISGuardCaptain(contract.getContractID()) || this.contract.getContractID() == 910) { // Guard Dog
this.behaviourType = MobBehaviourType.GuardCaptain;
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
@ -1708,14 +1711,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1708,14 +1711,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
}
// Load AI for guard dogs
if (this.contract.getContractID() == 910) {
this.isPlayerGuard = true;
this.behaviourType = MobBehaviourType.GuardCaptain;
this.spawnTime = 900;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
}
}
// Default to the mobbase for AI if nothing is hte mob field to override.
@ -1723,6 +1718,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1723,6 +1718,9 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.behaviourType == null || this.behaviourType.equals(MobBehaviourType.None))
this.behaviourType = this.getMobBase().fsm;
if (this.behaviourType == null)
this.behaviourType = MobBehaviourType.None;
if (this.building != null)
this.guild = this.building.getGuild();
else

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