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@ -120,7 +120,7 @@ public class Terrain { |
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// Transform world loc into zone space coordinate system
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// Transform world loc into zone space coordinate system
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Vector2f terrainLoc = ZoneManager.worldToTerrainSpace(world_loc, terrainZone); |
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Vector2f terrainLoc = ZoneManager.worldToTerrainSpace(world_loc, terrainZone); |
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Vector2f parentLoc = ZoneManager.worldToTerrainSpace(terrainZone.getLoc(), parentZone); |
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Vector2f parentLoc = ZoneManager.worldToTerrainSpace(world_loc, parentZone); |
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// Offset from origin needed for blending function
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// Offset from origin needed for blending function
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