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@ -12,8 +12,6 @@ package engine.devcmd.cmds;
@@ -12,8 +12,6 @@ package engine.devcmd.cmds;
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import engine.InterestManagement.HeightMap; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Vector2f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.Zone; |
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@ -29,7 +27,6 @@ public class GetHeightCmd extends AbstractDevCmd {
@@ -29,7 +27,6 @@ public class GetHeightCmd extends AbstractDevCmd {
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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boolean end = true; |
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float height = HeightMap.getWorldHeight(pc); |
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@ -42,175 +39,6 @@ public class GetHeightCmd extends AbstractDevCmd {
@@ -42,175 +39,6 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(pc, "Water Level : " + zone.getSeaLevel()); |
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this.throwbackInfo(pc, "Character Water Level Above : " + (pc.getCharacterHeight() + height - zone.getSeaLevel())); |
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if (end) |
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return; |
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Vector2f gridSquare; |
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Vector2f gridOffset; |
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Vector2f parentGrid; |
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Vector2f parentLoc = new Vector2f(-1, -1); |
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Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc()); |
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if (currentZone == null) |
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return; |
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Zone parentZone = currentZone.getParent(); |
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HeightMap heightMap = currentZone.getHeightMap(); |
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//find the next parents heightmap if the currentzone heightmap is null.
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while (heightMap == null) { |
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if (currentZone == ZoneManager.getSeaFloor()) { |
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this.throwbackInfo(pc, "Could not find a heightmap to get height."); |
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break; |
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} |
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this.throwbackError(pc, "Heightmap does not exist for " + currentZone.getName()); |
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this.throwbackInfo(pc, "Using parent zone instead: "); |
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currentZone = currentZone.getParent(); |
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heightMap = currentZone.getHeightMap(); |
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} |
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if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) { |
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this.throwbackInfo(pc, currentZone.getName() + " has no heightmap "); |
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this.throwbackInfo(pc, "Current altitude: " + currentZone.absY); |
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return; |
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} |
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone); |
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Vector3fImmutable seaFloorLocalLoc = ZoneManager.worldToLocal(pc.getLoc(), ZoneManager.getSeaFloor()); |
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this.throwbackInfo(pc, "SeaFloor Local : " + seaFloorLocalLoc.x + " , " + seaFloorLocalLoc.y); |
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this.throwbackInfo(pc, "Local Zone Location : " + zoneLoc.x + " , " + zoneLoc.y); |
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Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone); |
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Vector3fImmutable parentLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone.getParent()); |
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this.throwbackInfo(pc, "Local Zone Location from center : " + localLocFromCenter); |
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this.throwbackInfo(pc, "parent Zone Location from center : " + parentLocFromCenter); |
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Vector2f parentZoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone.getParent()); |
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this.throwbackInfo(pc, "Parent Zone Location from Bottom Left : " + parentZoneLoc); |
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if ((parentZone != null) && (parentZone.getHeightMap() != null)) { |
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parentLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), parentZone); |
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parentGrid = parentZone.getHeightMap().getGridSquare(parentLoc); |
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} else |
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parentGrid = new Vector2f(-1, -1); |
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gridSquare = heightMap.getGridSquare(zoneLoc); |
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gridOffset = HeightMap.getGridOffset(gridSquare); |
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float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); |
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this.throwbackInfo(pc, currentZone.getName()); |
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this.throwbackInfo(pc, "Current Grid Square: " + gridSquare.x + " , " + gridSquare.y); |
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this.throwbackInfo(pc, "Grid Offset: " + gridOffset.x + " , " + gridOffset.y); |
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this.throwbackInfo(pc, "Parent Grid: " + parentGrid.x + " , " + parentGrid.y); |
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if (parentGrid.x != -1) { |
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); |
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this.throwbackInfo(pc, "Parent ALTITUDE: " + (parentAltitude)); |
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this.throwbackInfo(pc, "Parent Interpolation: " + (parentAltitude + parentZone.getWorldAltitude())); |
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} |
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this.throwbackInfo(pc, "interpolated height: " + interaltitude); |
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this.throwbackInfo(pc, "interpolated height with World: " + (interaltitude + currentZone.getWorldAltitude())); |
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float realWorldAltitude = interaltitude + currentZone.getWorldAltitude(); |
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//OUTSET
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if (parentZone != null) { |
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float parentXRadius = currentZone.getBounds().getHalfExtents().x; |
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float parentZRadius = currentZone.getBounds().getHalfExtents().y; |
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float offsetX = Math.abs((localLocFromCenter.x / parentXRadius)); |
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float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius)); |
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float bucketScaleX = 100 / parentXRadius; |
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float bucketScaleZ = 200 / parentZRadius; |
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float outsideGridSizeX = 1 - bucketScaleX; //32/256
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float outsideGridSizeZ = 1 - bucketScaleZ; |
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float weight; |
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double scale; |
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if (offsetX > outsideGridSizeX && offsetX > offsetZ) { |
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weight = (offsetX - outsideGridSizeX) / bucketScaleX; |
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scale = Math.atan2((.5 - weight) * 3.1415927, 1); |
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float scaleChild = (float) ((scale + 1) * .5); |
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float scaleParent = 1 - scaleChild; |
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); |
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); |
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parentCenterAltitude += currentZone.getYCoord(); |
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parentCenterAltitude += interaltitude; |
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float firstScale = parentAltitude * scaleParent; |
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float secondScale = parentCenterAltitude * scaleChild; |
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float outsetALt = firstScale + secondScale; |
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outsetALt += currentZone.getParent().getAbsY(); |
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realWorldAltitude = outsetALt; |
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} else if (offsetZ > outsideGridSizeZ) { |
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weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ; |
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scale = Math.atan2((.5 - weight) * 3.1415927, 1); |
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float scaleChild = (float) ((scale + 1) * .5); |
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float scaleParent = 1 - scaleChild; |
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float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); |
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float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); |
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parentCenterAltitude += currentZone.getYCoord(); |
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parentCenterAltitude += interaltitude; |
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float firstScale = parentAltitude * scaleParent; |
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float secondScale = parentCenterAltitude * scaleChild; |
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float outsetALt = firstScale + secondScale; |
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outsetALt += currentZone.getParent().getAbsY(); |
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realWorldAltitude = outsetALt; |
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} |
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} |
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float strMod = pc.statStrBase - 40; |
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strMod *= .00999999998f; |
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strMod += 1f; |
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float radius = 0; |
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switch (pc.getRaceID()) { |
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case 2017: |
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radius = 3.1415927f; |
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case 2000: |
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} |
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strMod *= 1.5707964f; |
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strMod += 3.1415927f; |
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strMod -= .5f; |
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realWorldAltitude += strMod; |
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this.throwbackInfo(pc, "interpolated height with World: " + realWorldAltitude); |
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} |
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@Override |
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