From 7ed0b8a052a3d0bf144cab4a6610737dcba7b7ea Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sun, 30 Apr 2023 13:03:41 -0500 Subject: [PATCH] wall archers given BehaviourType in initializeMob --- src/engine/objects/Mob.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/objects/Mob.java b/src/engine/objects/Mob.java index abe71aa8..b328da32 100644 --- a/src/engine/objects/Mob.java +++ b/src/engine/objects/Mob.java @@ -916,7 +916,7 @@ public class Mob extends AbstractIntelligenceAgent { this.charItemManager.load(); //load AI for general mobs. - + if(this.contract != null && NPC.ISWallArcher(this.contract)) this.BehaviourType = MobBehaviourType.GuardWallArcher; if (isPet || isSiege || (isGuard && this.contract == null)) this.currentID = (--Mob.staticID); else this.currentID = this.dbID;