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@ -84,9 +84,11 @@ public class Zone extends AbstractGameObject {
@@ -84,9 +84,11 @@ public class Zone extends AbstractGameObject {
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this.minLvl = rs.getInt("minLvl"); |
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this.maxLvl = rs.getInt("maxLvl"); |
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this.setBounds(); |
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); |
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); |
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this.setParent(parentZone); |
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if (this.minLvl == 0 && parentZone != null) { |
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@ -238,8 +240,6 @@ public class Zone extends AbstractGameObject {
@@ -238,8 +240,6 @@ public class Zone extends AbstractGameObject {
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this.parent = value; |
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this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0; |
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// Zone AABB is set here as it's coordinate space is world requiring a parent.
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// Seafloor
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if (this.parent == null) { |
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@ -247,7 +247,6 @@ public class Zone extends AbstractGameObject {
@@ -247,7 +247,6 @@ public class Zone extends AbstractGameObject {
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this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; |
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this.absZ = this.zCoord; |
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this.seaLevel = 0; |
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this.setBounds(); |
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return; |
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} |
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@ -262,8 +261,6 @@ public class Zone extends AbstractGameObject {
@@ -262,8 +261,6 @@ public class Zone extends AbstractGameObject {
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this.worldAltitude = ZoneManager.caclulateWorldAltitude(this); |
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this.setBounds(); |
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if (this.getParent() == null) { |
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this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE; |
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return; |
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