|
|
|
@ -14,6 +14,7 @@ package engine.gameManager;
@@ -14,6 +14,7 @@ package engine.gameManager;
|
|
|
|
|
|
|
|
|
|
import engine.Enum; |
|
|
|
|
import engine.net.NetMsgHandler; |
|
|
|
|
import engine.server.MBServerStatics; |
|
|
|
|
import engine.server.login.LoginServer; |
|
|
|
|
import engine.server.world.WorldServer; |
|
|
|
|
import org.pmw.tinylog.Logger; |
|
|
|
@ -80,8 +81,10 @@ public enum ConfigManager {
@@ -80,8 +81,10 @@ public enum ConfigManager {
|
|
|
|
|
MB_MAGICBOT_RECRUIT, |
|
|
|
|
MB_MAGICBOT_ADMINLOG, |
|
|
|
|
MB_MAGICBOT_BOTVERSION, |
|
|
|
|
MB_MAGICBOT_GAMEVERSION; |
|
|
|
|
|
|
|
|
|
MB_MAGICBOT_GAMEVERSION, |
|
|
|
|
//drop rates
|
|
|
|
|
MB_STUFF_ACQUIRED_NORMALLY, |
|
|
|
|
MB_STUFF_ACQUIRED_FROM_HOTZONE; |
|
|
|
|
// Map to hold our config pulled in from the environment
|
|
|
|
|
// We also use the config to point to the current message pump
|
|
|
|
|
// and determine the server type at runtime.
|
|
|
|
@ -93,8 +96,13 @@ public enum ConfigManager {
@@ -93,8 +96,13 @@ public enum ConfigManager {
|
|
|
|
|
public static LoginServer loginServer; |
|
|
|
|
public static Map<ConfigManager, Pattern> regex = new HashMap<>(); |
|
|
|
|
|
|
|
|
|
//drop rates pulled form config file
|
|
|
|
|
|
|
|
|
|
public float amountOfStuffYouGetInHotzones; |
|
|
|
|
|
|
|
|
|
// Called at bootstrap: ensures that all config values are loaded.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static boolean init() { |
|
|
|
|
|
|
|
|
|
Logger.info("ConfigManager: init()"); |
|
|
|
@ -112,7 +120,6 @@ public enum ConfigManager {
@@ -112,7 +120,6 @@ public enum ConfigManager {
|
|
|
|
|
// compile regex here
|
|
|
|
|
|
|
|
|
|
regex.put(MB_LOGIN_FNAME_REGEX, Pattern.compile(MB_LOGIN_FNAME_REGEX.getValue())); |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|