forked from MagicBane/Server
rename method to isEmptyGuild() so as not to confuse with GuildState.
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@@ -100,7 +100,7 @@ public class GuildTreeStatusMsg extends ClientNetMsg {
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canAccess = this.canModify();
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canBind = 0;
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if (player.getGuild() != null && this.treeOfLife.getGuild() != null && !this.treeOfLife.getGuild().isErrant()
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if (player.getGuild() != null && this.treeOfLife.getGuild() != null && !this.treeOfLife.getGuild().isEmptyGuild()
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&& player.getGuild().getNation() == this.treeOfLife.getGuild().getNation())
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canBind = 1;
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