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					@ -341,7 +341,7 @@ public class NPC extends AbstractCharacter {
				@@ -341,7 +341,7 @@ public class NPC extends AbstractCharacter {
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						private void initializeNPC() { | 
				
			
			
		
	
		
			
				
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							int slot; | 
				
			
			
		
	
		
			
				
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							Vector3fImmutable bindLocation = Vector3fImmutable.ZERO; | 
				
			
			
		
	
		
			
				
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							Vector3fImmutable slotLocation = Vector3fImmutable.ZERO; | 
				
			
			
		
	
		
			
				
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							if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) | 
				
			
			
		
	
		
			
				
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								return; | 
				
			
			
		
	
		
			
				
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					@ -362,8 +362,7 @@ public class NPC extends AbstractCharacter {
				@@ -362,8 +362,7 @@ public class NPC extends AbstractCharacter {
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							this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); | 
				
			
			
		
	
		
			
				
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							this.loc = bindLoc; | 
				
			
			
		
	
		
			
				
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							// Add this npc to the hireling list.
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							// if slotted within a building
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							// Handle NPCs within buildings
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							if (this.building != null) { | 
				
			
			
		
	
		
			
				
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					@ -374,9 +373,12 @@ public class NPC extends AbstractCharacter {
				@@ -374,9 +373,12 @@ public class NPC extends AbstractCharacter {
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								building.getHirelings().put(this, slot); | 
				
			
			
		
	
		
			
				
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								this.bindLoc = BuildingManager.getSlotLocation(building, slot); | 
				
			
			
		
	
		
			
				
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								this.loc = BuildingManager.getSlotLocation(building, slot); | 
				
			
			
		
	
		
			
				
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								this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
				
			
			
		
	
		
			
				
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								slotLocation = BuildingManager.getSlotLocation(building, slot); | 
				
			
			
		
	
		
			
				
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								this.bindLoc = building.getLoc().add(slotLocation); | 
				
			
			
		
	
		
			
				
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								this.loc = building.getLoc().add(slotLocation); | 
				
			
			
		
	
		
			
				
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								; | 
				
			
			
		
	
		
			
				
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								this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z); | 
				
			
			
		
	
		
			
				
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								if (this.region != null) { | 
				
			
			
		
	
		
			
				
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									this.buildingFloor = region.getRoom(); | 
				
			
			
		
	
	
		
			
				
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