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@ -106,11 +106,6 @@ public class Terrain { |
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float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); |
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float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc); |
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interpolatedChildHeight += terrainZone.worldAltitude; |
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interpolatedChildHeight += terrainZone.worldAltitude; |
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// Player cities have platform
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if (terrainZone.guild_zone) |
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interpolatedChildHeight += 5; |
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// Interpolate height for this position in parent
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// Interpolate height for this position in parent
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float interpolatedParentTerrainHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentLoc); |
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float interpolatedParentTerrainHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentLoc); |
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