|
|
@ -377,9 +377,13 @@ public enum LootManager { |
|
|
|
mob.getCharItemManager().addItemToInventory(lootItem); |
|
|
|
mob.getCharItemManager().addItemToInventory(lootItem); |
|
|
|
} |
|
|
|
} |
|
|
|
public static void peddleFate(AbstractCharacter character, Item gift) { |
|
|
|
public static void peddleFate(AbstractCharacter character, Item gift) { |
|
|
|
//get table ID here, 3010 as a test
|
|
|
|
//get table ID for the itembase ID
|
|
|
|
int tableID = 3010; |
|
|
|
int tableID = 0; |
|
|
|
|
|
|
|
if(_bootySetMap.get(gift.getItemBaseID()) != null) |
|
|
|
|
|
|
|
tableID = _bootySetMap.get(gift.getItemBaseID()).get(ThreadLocalRandom.current().nextInt(_bootySetMap.get(gift.getItemBaseID()).size())).genTable; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//use 3010 for testing
|
|
|
|
|
|
|
|
//tableID = 3040;
|
|
|
|
if(tableID == 0) |
|
|
|
if(tableID == 0) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
@ -396,7 +400,7 @@ public enum LootManager { |
|
|
|
int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); |
|
|
|
int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1); |
|
|
|
GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll); |
|
|
|
GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll); |
|
|
|
if(selectedRow == null) |
|
|
|
if(selectedRow == null) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
//roll 220-320 for the item table selection
|
|
|
|
//roll 220-320 for the item table selection
|
|
|
|
int itemRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
|
int itemRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
@ -409,31 +413,34 @@ public enum LootManager { |
|
|
|
if(winnings == null) |
|
|
|
if(winnings == null) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//early exit if the inventory of the player will not old the item
|
|
|
|
|
|
|
|
if(itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false){ |
|
|
|
|
|
|
|
ChatManager.chatSay(character,"You cannot hold your winnings!",false); |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//determine if the winning item needs a prefix
|
|
|
|
//determine if the winning item needs a prefix
|
|
|
|
if(selectedRow.pModTable != 0){ |
|
|
|
if(selectedRow.pModTable != 0){ |
|
|
|
int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
|
int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
|
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll); |
|
|
|
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll); |
|
|
|
if(prefix != null){ |
|
|
|
if(prefix != null) |
|
|
|
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true); |
|
|
|
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true); |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//determine if the winning item needs a suffix
|
|
|
|
//determine if the winning item needs a suffix
|
|
|
|
if(selectedRow.sModTable != 0){ |
|
|
|
if(selectedRow.sModTable != 0){ |
|
|
|
int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
|
int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1); |
|
|
|
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll); |
|
|
|
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll); |
|
|
|
if(suffix != null){ |
|
|
|
if(suffix != null) |
|
|
|
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true); |
|
|
|
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true); |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
winnings.setIsID(true); |
|
|
|
//remove gift from inventory
|
|
|
|
//remove gift from inventory
|
|
|
|
itemMan.junk(gift); |
|
|
|
itemMan.consume(gift); |
|
|
|
|
|
|
|
|
|
|
|
//add winnings to player inventory
|
|
|
|
//add winnings to player inventory
|
|
|
|
Item playerWinnings = winnings.promoteToItem((PlayerCharacter)character); |
|
|
|
Item playerWinnings = winnings.promoteToItem((PlayerCharacter)character); |
|
|
|
itemMan.addItemToInventory(playerWinnings); |
|
|
|
itemMan.addItemToInventory(playerWinnings); |
|
|
|
itemMan.updateInventory(playerWinnings,true); |
|
|
|
itemMan.updateInventory(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|