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Siege minion spawn time set to 15m.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
8a617c3008
  1. 5
      src/engine/objects/Mob.java

5
src/engine/objects/Mob.java

@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob; @@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@ -34,7 +33,6 @@ import org.pmw.tinylog.Logger; @@ -34,7 +33,6 @@ import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
@ -524,8 +522,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -524,8 +522,7 @@ public class Mob extends AbstractIntelligenceAgent {
siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
siegeMinion.agentType = AIAgentType.SIEGEENGINE;
siegeMinion.bindLoc = Vector3fImmutable.ZERO;
//siegeMinion.spawnTime = (60 * 15);
siegeMinion.spawnTime = 15;
siegeMinion.spawnTime = (60 * 15);
siegeMinion.runAfterLoad();

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