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@ -993,10 +993,13 @@ public enum BuildingManager { |
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if(meshData.meshID == 0) |
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if(meshData.meshID == 0) |
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continue; |
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continue; |
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int degrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY); |
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Mesh generatedMesh = new Mesh(); |
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Mesh generatedMesh = new Mesh(); |
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generatedMesh.mesh_end_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.endPoint); |
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generatedMesh.mesh_ref_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.refPoint); |
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generatedMesh.mesh_end_point = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc.add(meshData.endPoint)),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees); |
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generatedMesh.mesh_location = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc); |
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generatedMesh.mesh_ref_point = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc.add(meshData.refPoint)),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees); |
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generatedMesh.mesh_location = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees); |
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generatedMesh.mesh_max_y = building.loc.y + meshData.maxY; |
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generatedMesh.mesh_max_y = building.loc.y + meshData.maxY; |
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generatedMesh.mesh_min_y = building.loc.y + meshData.minY; |
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generatedMesh.mesh_min_y = building.loc.y + meshData.minY; |
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generatedMesh.mesh_scale = meshData.scale; |
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generatedMesh.mesh_scale = meshData.scale; |
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@ -1005,7 +1008,7 @@ public enum BuildingManager { |
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generatedMesh.parent_structure_id = building.meshUUID; |
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generatedMesh.parent_structure_id = building.meshUUID; |
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generatedMesh.parentUUID = building.getObjectUUID(); |
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generatedMesh.parentUUID = building.getObjectUUID(); |
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generatedMesh.AdoptTriangles(building.getBounds().getQuaternion().angleY); |
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generatedMesh.AdoptTriangles(building.getBounds().getQuaternion().angleY); |
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generatedMesh.MakeBounds(building.getBounds().getQuaternion().angleY); |
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generatedMesh.MakeBounds(); |
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building.buildingMeshes.add(generatedMesh); |
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building.buildingMeshes.add(generatedMesh); |
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} |
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} |
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} |
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} |
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