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multiplier not used for item drops.

master
MagicBot 1 year ago
parent
commit
8fad2780c1
  1. 8
      src/engine/gameManager/LootManager.java

8
src/engine/gameManager/LootManager.java

@ -135,7 +135,7 @@ public enum LootManager { @@ -135,7 +135,7 @@ public enum LootManager {
break;
case "ITEM":
GenerateInventoryDrop(mob, bse, multiplier);
GenerateInventoryDrop(mob, bse);
break;
}
}
@ -363,13 +363,13 @@ public enum LootManager { @@ -363,13 +363,13 @@ public enum LootManager {
}
}
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) {
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
int chanceRoll = ThreadLocalRandom.current().nextInt(100);
//early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance * multiplier)
if (chanceRoll > bse.dropChance)
return;
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);

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