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@ -226,9 +226,6 @@ public class MobileFSM {
@@ -226,9 +226,6 @@ public class MobileFSM {
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return false; |
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if (mob.mobPowers.isEmpty()) |
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return false; |
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//added in cast chance for mobs, editable by MBServerStatics.AI_POWER_CHANCE
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if(ThreadLocalRandom.current().nextInt(100) > MBServerStatics.AI_POWER_CHANCE) |
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return false; |
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if (mob.nextCastTime == 0) |
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mob.nextCastTime = System.currentTimeMillis(); |
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return mob.nextCastTime <= System.currentTimeMillis(); |
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@ -422,6 +419,8 @@ public class MobileFSM {
@@ -422,6 +419,8 @@ public class MobileFSM {
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if (mob.getCombatTarget() == null) { |
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if(!mob.isMoving()) { |
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Patrol(mob); |
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} else{ |
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mob.stopPatrolTime = System.currentTimeMillis(); |
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} |
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}else { |
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chaseTarget(mob); |
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@ -466,7 +465,7 @@ public class MobileFSM {
@@ -466,7 +465,7 @@ public class MobileFSM {
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//checks if mob can attack based on attack timer and range
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if (mob.isAlive() == false) |
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return; |
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if (MovementUtilities.inRangeDropAggro(mob, (AbstractCharacter)mob.getCombatTarget()) == false) { |
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter)mob.getCombatTarget()) == false) { |
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mob.setCombatTarget(null); |
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if (mob.isCombat()) { |
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mob.setCombat(false); |
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