forked from MagicBane/Server
load mesh data and structure meshes
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@@ -868,7 +868,9 @@ public class dbBuildingHandler extends dbHandlerBase {
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}
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else
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{
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BuildingManager.prop_meshes.get(rs.getInt("propID")).add(rs.getInt("meshID"));
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ArrayList<Integer> meshes = BuildingManager.prop_meshes.get(rs.getInt("propID"));
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meshes.add(rs.getInt("meshID"));
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//BuildingManager.prop_meshes.get(rs.getInt("propID")).add(rs.getInt("meshID"));
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}
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}
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@@ -989,7 +989,10 @@ public enum BuildingManager {
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if(prop_meshes.containsKey(building.meshUUID) == false)
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return;//no meshes to load for this prop
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ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
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//ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
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int buildingMeshUUID = building.meshUUID;
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int blueprintMeshUUID = building.getBlueprint().getMeshForRank(building.rank);
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ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.rank));
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for (int mesh : meshes) {
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if (!mesh_heights.containsKey(mesh) || !mesh_triangle_points.containsKey(mesh))
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