infinite loop fix

This commit is contained in:
2023-08-08 13:36:46 -05:00
parent e88e8b56c6
commit 923447e983
4 changed files with 28 additions and 24 deletions
+5 -5
View File
@@ -1305,7 +1305,7 @@ public class Mob extends AbstractIntelligenceAgent {
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = false;
this.playerAgroMap.clear();
@@ -1329,7 +1329,7 @@ public class Mob extends AbstractIntelligenceAgent {
} else if (this.isPet() || this.isNecroPet()) {
//this.state = STATE.Disabled;
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = false;
//if (this.parentZone != null)
@@ -1372,7 +1372,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = this.charItemManager.getInventoryCount() > 0;
} catch (Exception e) {
@@ -1391,7 +1391,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.mana.set(this.manaMax);
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.setCombatTarget(null);
this.isAlive.set(true);
this.deathTime = 0;
this.lastBindLoc = this.bindLoc;
@@ -2079,7 +2079,7 @@ public class Mob extends AbstractIntelligenceAgent {
PlayerCharacter player = (PlayerCharacter) ac;
if (this.getCombatTarget() == null) {
this.combatTarget = ac;
this.setCombatTarget(ac);
return;
}