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					@ -206,19 +206,19 @@ public class Terrain {
				@@ -206,19 +206,19 @@ public class Terrain {
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					        Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.major_radius, | 
				
			
			
		
	
		
			
				
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					                Math.abs(zone_offset.y) / this.zone.minor_radius); | 
				
			
			
		
	
		
			
				
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					        float value; | 
				
			
			
		
	
		
			
				
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					        float blendCoefficient; | 
				
			
			
		
	
		
			
				
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					        if (normalizedOffset.x <= 1 - blend_ratio.x || normalizedOffset.x <= normalizedOffset.y) { | 
				
			
			
		
	
		
			
				
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					            if (normalizedOffset.y < 1 - blend_ratio.y) | 
				
			
			
		
	
		
			
				
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					                return 1; | 
				
			
			
		
	
		
			
				
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					            value = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y; | 
				
			
			
		
	
		
			
				
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					            blendCoefficient = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y; | 
				
			
			
		
	
		
			
				
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					        } else | 
				
			
			
		
	
		
			
				
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					            value = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x; | 
				
			
			
		
	
		
			
				
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					            blendCoefficient = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x; | 
				
			
			
		
	
		
			
				
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					        value = (float) Math.atan((0.5f - value) * PI); | 
				
			
			
		
	
		
			
				
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					        blendCoefficient = (float) Math.atan((0.5f - blendCoefficient) * PI); | 
				
			
			
		
	
		
			
				
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					        return (value + 1) * 0.5f; | 
				
			
			
		
	
		
			
				
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					        return (blendCoefficient + 1) * 0.5f; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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