forked from MagicBane/Server
load mesh data and structure meshes
This commit is contained in:
@@ -1,5 +1,7 @@
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package engine.CollisionEngine;
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import engine.objects.Building;
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import java.awt.geom.Line2D;
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import java.awt.geom.Rectangle2D;
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@@ -11,6 +13,7 @@ public class Mesh {
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public Rectangle2D boundsRect;
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public float maxY;
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public float minY;
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public Building parentBuilding;
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public boolean BoundsCollides(Line2D line){
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for(Line2D side : BoundingLines)
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@@ -23,7 +26,11 @@ public class Mesh {
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public boolean MeshCollides(Line2D line, float charHeight, float charY){
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//check if movement path intersects this mesh
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if(!this.BoundsCollides(line) && !boundsRect.contains(line.getP1()) && !boundsRect.contains(line.getP2()))
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if(boundsRect == null){
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return false;
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}
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if(!line.intersects(boundsRect) && !boundsRect.contains(line.getP1()) && !boundsRect.contains(line.getP2()))
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return false;
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@@ -996,6 +996,7 @@ public enum BuildingManager {
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return; //no data for this mesh
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Mesh generatedMesh = new Mesh();
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generatedMesh.parentBuilding = building;
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generatedMesh.maxY = building.loc.y + mesh_heights.get(mesh).x;
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generatedMesh.minY = building.loc.y + mesh_heights.get(mesh).y;
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ArrayList<ArrayList<Vector3f>> triPoints = mesh_triangle_points.get(mesh);
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