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					@ -178,8 +178,8 @@ public class Terrain { | 
				
			
			
		
	
		
		
			
				
					
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					        // Normalize terrain offset
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					        // Normalize terrain offset
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					        Vector2f normalizedLoc = new Vector2f(zone_offset.x / this.terrain_size.x, | 
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					        Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x, | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                zone_offset.y / terrain_size.y); | 
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					                Math.abs(zone_offset.y) / terrain_size.y); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        float xval; | 
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					        float xval; | 
				
			
			
		
	
		
		
			
				
					
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