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					@ -20,6 +20,7 @@ import engine.jobs.DeferredPowerJob;
				@@ -20,6 +20,7 @@ import engine.jobs.DeferredPowerJob;
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					import engine.jobs.UpgradeNPCJob; | 
				
			
			
		
	
		
			
				
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					import engine.math.Bounds; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.mobileAI.utilities.MovementUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.net.ByteBufferWriter; | 
				
			
			
		
	
		
			
				
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					import engine.net.Dispatch; | 
				
			
			
		
	
		
			
				
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
	
		
			
				
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					@ -427,6 +428,7 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -427,6 +428,7 @@ public class Mob extends AbstractIntelligenceAgent {
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					        else | 
				
			
			
		
	
		
			
				
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					            mobile.contractUUID = contract.getContractID(); | 
				
			
			
		
	
		
			
				
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					        return mobile; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					@ -1678,6 +1680,16 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1678,6 +1680,16 @@ public class Mob extends AbstractIntelligenceAgent {
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					        if (this.agentType.equals(AIAgentType.MOBILE)) | 
				
			
			
		
	
		
			
				
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					            NPCManager.AssignPatrolPoints(this); | 
				
			
			
		
	
		
			
				
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					        if (this.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) { | 
				
			
			
		
	
		
			
				
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					            Building barracks = this.building; | 
				
			
			
		
	
		
			
				
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					            if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | 
				
			
			
		
	
		
			
				
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					                this.patrolPoints = barracks.patrolPoints; | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.aiMove(this, this.patrolPoints.get(0), true); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.deathTime = 0; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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