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					@ -189,6 +189,9 @@ public class Terrain {
				@@ -189,6 +189,9 @@ public class Terrain {
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					        float minp = this.zone.min_blend / this.zone.major_radius; | 
				
			
			
		
	
		
			
				
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					        float maxp = this.zone.max_blend / this.zone.major_radius; | 
				
			
			
		
	
		
			
				
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					        float minpy = this.zone.min_blend / this.zone.minor_radius; | 
				
			
			
		
	
		
			
				
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					        float maxpy = this.zone.max_blend / this.zone.minor_radius; | 
				
			
			
		
	
		
			
				
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					        float xval; | 
				
			
			
		
	
		
			
				
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					        if (minp > 0.4f) | 
				
			
			
		
	
	
		
			
				
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					@ -196,9 +199,6 @@ public class Terrain {
				@@ -196,9 +199,6 @@ public class Terrain {
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					        else | 
				
			
			
		
	
		
			
				
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					            xval = Math.min(maxp, 0.4f); | 
				
			
			
		
	
		
			
				
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					        float maxpy = this.zone.max_blend / this.zone.major_radius; | 
				
			
			
		
	
		
			
				
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					        float minpy = this.zone.min_blend / this.zone.minor_radius; | 
				
			
			
		
	
		
			
				
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					        float yval; | 
				
			
			
		
	
		
			
				
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					        if (minpy > 0.4f) | 
				
			
			
		
	
	
		
			
				
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