|
|
|
@ -189,6 +189,9 @@ public class Terrain {
@@ -189,6 +189,9 @@ public class Terrain {
|
|
|
|
|
float minp = this.zone.min_blend / this.zone.major_radius; |
|
|
|
|
float maxp = this.zone.max_blend / this.zone.major_radius; |
|
|
|
|
|
|
|
|
|
float minpy = this.zone.min_blend / this.zone.minor_radius; |
|
|
|
|
float maxpy = this.zone.max_blend / this.zone.minor_radius; |
|
|
|
|
|
|
|
|
|
float xval; |
|
|
|
|
|
|
|
|
|
if (minp > 0.4f) |
|
|
|
@ -196,9 +199,6 @@ public class Terrain {
@@ -196,9 +199,6 @@ public class Terrain {
|
|
|
|
|
else |
|
|
|
|
xval = Math.min(maxp, 0.4f); |
|
|
|
|
|
|
|
|
|
float maxpy = this.zone.max_blend / this.zone.major_radius; |
|
|
|
|
float minpy = this.zone.min_blend / this.zone.minor_radius; |
|
|
|
|
|
|
|
|
|
float yval; |
|
|
|
|
|
|
|
|
|
if (minpy > 0.4f) |
|
|
|
|