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					@ -584,7 +584,7 @@ public class MobAI {
				@@ -584,7 +584,7 @@ public class MobAI {
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					            if(mob.isPlayerGuard() || mob.isSiege()) { | 
				
			
			
		
	
		
			
				
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					                bypassLoadedPlayerCheck = true; | 
				
			
			
		
	
		
			
				
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					                if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
				
			
			
		
	
		
			
				
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					                    if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000) | 
				
			
			
		
	
		
			
				
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					                    if(mob.combatTarget.loc.distanceSquared(mob.loc) > 62500) | 
				
			
			
		
	
		
			
				
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					                        mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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