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Unused methods removed.

master
MagicBot 2 years ago
parent
commit
a3c8241b8d
  1. 55
      src/engine/gameManager/MovementManager.java
  2. 14
      src/engine/objects/AbstractCharacter.java

55
src/engine/gameManager/MovementManager.java

@ -13,7 +13,6 @@ import engine.Enum.GameObjectType; @@ -13,7 +13,6 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.math.Bounds;
import engine.math.Vector3f;
@ -27,7 +26,6 @@ import engine.objects.*; @@ -27,7 +26,6 @@ import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.Set;
import static engine.math.FastMath.sqr;
@ -500,59 +498,6 @@ public enum MovementManager { @@ -500,59 +498,6 @@ public enum MovementManager {
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
}
public static void translocateToObject(AbstractCharacter teleporter, AbstractWorldObject worldObject) {
Vector3fImmutable targetLoc = teleporter.getLoc();
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.stopMovement(teleporter.getLoc());
//mobs ignore region sets for now.
if (teleporter.getObjectType().equals(GameObjectType.Mob)){
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
teleporter.setInFloorID(-1);
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return;
}
boolean collide = false;
int maxFloor = -1;
int buildingID = 0;
boolean isGroundLevel = false;
HashSet<AbstractWorldObject> buildings = WorldGrid.getObjectsInRangePartial(teleporter, 200, MBServerStatics.MASK_BUILDING);
for (AbstractWorldObject awo : buildings) {
Building building = (Building) awo;
if (collide)
break;
}
if (!collide) {
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
teleporter.setInFloorID(-1);
} else {
if (isGroundLevel) {
teleporter.setInBuilding(0);
teleporter.setInFloorID(-1);
} else {
teleporter.setInBuilding(maxFloor - 1);
teleporter.setInFloorID(0);
}
}
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter))
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
}
private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
ac.teleport(ac.getLoc());

14
src/engine/objects/AbstractCharacter.java

@ -1301,20 +1301,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1301,20 +1301,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
locationLock.writeLock().unlock();
}
}
public void teleportToObject(final AbstractWorldObject worldObject) {
locationLock.writeLock().lock();
try{
MovementManager.translocateToObject(this, worldObject);
}catch(Exception e){
Logger.error(e);
}finally{
locationLock.writeLock().unlock();
}
}
/*
* Serializing

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