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@ -13,7 +13,6 @@ import engine.Enum.GameObjectType;
@@ -13,7 +13,6 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.math.Bounds; |
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import engine.math.Vector3f; |
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@ -27,7 +26,6 @@ import engine.objects.*;
@@ -27,7 +26,6 @@ import engine.objects.*;
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.HashSet; |
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import java.util.Set; |
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import static engine.math.FastMath.sqr; |
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@ -500,59 +498,6 @@ public enum MovementManager {
@@ -500,59 +498,6 @@ public enum MovementManager {
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InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter); |
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} |
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public static void translocateToObject(AbstractCharacter teleporter, AbstractWorldObject worldObject) { |
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Vector3fImmutable targetLoc = teleporter.getLoc(); |
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Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc()); |
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teleporter.stopMovement(teleporter.getLoc()); |
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//mobs ignore region sets for now.
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if (teleporter.getObjectType().equals(GameObjectType.Mob)){ |
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teleporter.setInBuildingID(0); |
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teleporter.setInBuilding(-1); |
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teleporter.setInFloorID(-1); |
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TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); |
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DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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return; |
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} |
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boolean collide = false; |
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int maxFloor = -1; |
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int buildingID = 0; |
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boolean isGroundLevel = false; |
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HashSet<AbstractWorldObject> buildings = WorldGrid.getObjectsInRangePartial(teleporter, 200, MBServerStatics.MASK_BUILDING); |
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for (AbstractWorldObject awo : buildings) { |
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Building building = (Building) awo; |
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if (collide) |
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break; |
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} |
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if (!collide) { |
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teleporter.setInBuildingID(0); |
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teleporter.setInBuilding(-1); |
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teleporter.setInFloorID(-1); |
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} else { |
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if (isGroundLevel) { |
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teleporter.setInBuilding(0); |
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teleporter.setInFloorID(-1); |
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} else { |
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teleporter.setInBuilding(maxFloor - 1); |
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teleporter.setInFloorID(0); |
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} |
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} |
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TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); |
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//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
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// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter)) |
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InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter); |
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} |
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private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) { |
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ac.teleport(ac.getLoc()); |
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