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					@ -341,18 +341,21 @@ public enum NPCManager {
				@@ -341,18 +341,21 @@ public enum NPCManager {
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					        if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8) | 
				
			
			
		
	
		
			
				
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					            buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building); | 
				
			
			
		
	
		
			
				
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					        else { | 
				
			
			
		
	
		
			
				
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					            if(abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob)abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) { | 
				
			
			
		
	
		
			
				
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					                Mob mob = (Mob)abstractCharacter; | 
				
			
			
		
	
		
			
				
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					                buildingSlot = mob.guardCaptain.siegeMinionMap.size() + 2; | 
				
			
			
		
	
		
			
				
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					            }else | 
				
			
			
		
	
		
			
				
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					                buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					            buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); | 
				
			
			
		
	
		
			
				
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					        // Override slot for siege engines
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					        if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) { | 
				
			
			
		
	
		
			
				
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					            Mob siegeMobile = (Mob) abstractCharacter; | 
				
			
			
		
	
		
			
				
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					            buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 2; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (buildingSlot == -1) | 
				
			
			
		
	
		
			
				
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					            Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					        // Pets are regular mobiles not hirelings (Siege engines)
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					        if(abstractCharacter.contract != null) | 
				
			
			
		
	
		
			
				
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					        if (abstractCharacter.contract != null) | 
				
			
			
		
	
		
			
				
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					            abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); | 
				
			
			
		
	
		
			
				
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					        // Override bind and location for  this npc derived
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