Array size helpful if debugging

This commit is contained in:
2023-11-12 14:34:41 -05:00
parent 72fe3c58c6
commit a68496d451
+5 -2
View File
@@ -21,6 +21,8 @@ import static java.lang.Math.PI;
public class Terrain {
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
public short[][] terrain_pixel_data;
public Vector2f image_size = new Vector2f();
public Vector2f terrain_size = new Vector2f();
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
@@ -44,6 +46,7 @@ public class Terrain {
// Load pixel data for this terrain from cache
this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
this.image_size.set(this.terrain_pixel_data.length, this.terrain_pixel_data[0].length);
if (terrain_pixel_data == null)
Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName);
@@ -53,8 +56,8 @@ public class Terrain {
this.terrain_size.x = this.zone.major_radius * 2;
this.terrain_size.y = this.zone.minor_radius * 2;
this.cell_count.x = this.terrain_pixel_data.length - 1;
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
this.cell_count.x = this.image_size.x - 1;
this.cell_count.y = this.image_size.y - 1;
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;