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					@ -1396,7 +1396,8 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1396,7 +1396,8 @@ public class Mob extends AbstractIntelligenceAgent {
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					        this.isAlive.set(true); | 
				
			
			
		
	
		
			
				
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					        this.deathTime = 0; | 
				
			
			
		
	
		
			
				
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					        this.lastBindLoc = this.bindLoc; | 
				
			
			
		
	
		
			
				
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					        this.setLoc(this.lastBindLoc); | 
				
			
			
		
	
		
			
				
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					        //this.setLoc(this.lastBindLoc);
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					        this.setLoc(bindLoc); | 
				
			
			
		
	
		
			
				
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					        this.stopMovement(this.lastBindLoc); | 
				
			
			
		
	
		
			
				
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					        NPCManager.applyRuneSetEffects(this); | 
				
			
			
		
	
		
			
				
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					        this.recalculateStats(); | 
				
			
			
		
	
	
		
			
				
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					@ -1406,7 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent {
				@@ -1406,7 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent {
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					        } else if (this.building != null) { | 
				
			
			
		
	
		
			
				
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					            this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        MovementManager.translocate(this, this.bindLoc, this.region); | 
				
			
			
		
	
		
			
				
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					        //MovementManager.translocate(this, this.bindLoc, this.region);
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					        if (!this.isSiege && !this.isPlayerGuard && contract == null) | 
				
			
			
		
	
		
			
				
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					            loadInventory(); | 
				
			
			
		
	
		
			
				
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