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					@ -12,6 +12,8 @@ import engine.InterestManagement.WorldGrid;
				@@ -12,6 +12,8 @@ import engine.InterestManagement.WorldGrid;
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					import engine.ai.utilities.CombatUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.ai.utilities.MovementUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.*; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
			
				
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
			
				
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.PerformActionMsg; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.PowerProjectileMsg; | 
				
			
			
		
	
	
		
			
				
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					@ -27,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
				@@ -27,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
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					import java.util.concurrent.ThreadLocalRandom; | 
				
			
			
		
	
		
			
				
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					import static engine.math.FastMath.sqr; | 
				
			
			
		
	
		
			
				
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					public class MobileFSM { | 
				
			
			
		
	
		
			
				
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					    private static void mobAttack(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        AbstractGameObject target = aiAgent.getCombatTarget(); | 
				
			
			
		
	
	
		
			
				
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					@ -63,7 +64,6 @@ public class MobileFSM {
				@@ -63,7 +64,6 @@ public class MobileFSM {
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					                handleMobAttackForMob(aiAgent, mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void petHandleBuildingAttack(Mob aiAgent, Building building) { | 
				
			
			
		
	
		
			
				
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					        int buildingHitBox = (int) CombatManager.calcHitBox(building); | 
				
			
			
		
	
	
		
			
				
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					@ -170,7 +170,6 @@ public class MobileFSM {
				@@ -170,7 +170,6 @@ public class MobileFSM {
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					            if (MovementUtilities.canMove(aiAgent)) | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.moveToLocation(aiAgent, building.getLoc(), aiAgent.getRange() + buildingHitBox); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void handlePlayerAttackForMob(Mob aiAgent, PlayerCharacter player) { | 
				
			
			
		
	
		
			
				
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					        if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) { | 
				
			
			
		
	
	
		
			
				
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					@ -259,7 +258,6 @@ public class MobileFSM {
				@@ -259,7 +258,6 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void handleMobAttackForMob(Mob aiAgent, Mob mob) { | 
				
			
			
		
	
		
			
				
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					@ -324,8 +322,14 @@ public class MobileFSM {
				@@ -324,8 +322,14 @@ public class MobileFSM {
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					        if (!MovementUtilities.updateMovementToCharacter(aiAgent, mob)) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void patrol(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        //make sure mob is out of combat stance
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					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombat(false); | 
				
			
			
		
	
		
			
				
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					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
			
				
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					            rwss.setPlayer(mob); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
			
				
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					            //early exit for a mob who is already moving to a patrol point
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					            //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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					@ -338,13 +342,6 @@ public class MobileFSM {
				@@ -338,13 +342,6 @@ public class MobileFSM {
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					            //early exit while waiting to patrol again
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //make sure mob is out of combat stance
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					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombat(false); | 
				
			
			
		
	
		
			
				
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					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
			
				
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					            rwss.setPlayer(mob); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //guard captains inherit barracks patrol points dynamically
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					        if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) { | 
				
			
			
		
	
		
			
				
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					            Building barracks = mob.building; | 
				
			
			
		
	
	
		
			
				
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					@ -357,11 +354,29 @@ public class MobileFSM {
				@@ -357,11 +354,29 @@ public class MobileFSM {
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					            if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | 
				
			
			
		
	
		
			
				
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					                mob.lastPatrolPointIndex = 0; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.aiMove(mob, mob.patrolPoints.get(mob.lastPatrolPointIndex), true); | 
				
			
			
		
	
		
			
				
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					            mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
				
			
			
		
	
		
			
				
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					            MovementUtilities.aiMove(mob,mob.destination,true); | 
				
			
			
		
	
		
			
				
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					            mob.lastPatrolPointIndex += 1; | 
				
			
			
		
	
		
			
				
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					            if(mob.isPlayerGuard()){ | 
				
			
			
		
	
		
			
				
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					                for(Entry<Mob,Integer> minion : mob.siegeMinionMap.entrySet()){ | 
				
			
			
		
	
		
			
				
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					                    //make sure mob is out of combat stance
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					                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                        minion.getKey().setCombat(false); | 
				
			
			
		
	
		
			
				
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					                        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
			
				
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					                        rwss.setPlayer(minion.getKey()); | 
				
			
			
		
	
		
			
				
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					                        DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    if(MovementUtilities.canMove(minion.getKey())) { | 
				
			
			
		
	
		
			
				
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					                        Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
				
			
			
		
	
		
			
				
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					                        minion.getKey().updateLocation(); | 
				
			
			
		
	
		
			
				
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					                        Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y,mob.destination.z + minionOffset.z); | 
				
			
			
		
	
		
			
				
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					                        //MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
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					                        MovementUtilities.aiMove(minion.getKey(),formationPatrolPoint,true); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean canCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        // Performs validation to determine if a
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					@ -378,7 +393,6 @@ public class MobileFSM {
				@@ -378,7 +393,6 @@ public class MobileFSM {
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					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean MobCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        // Method picks a random spell from a mobile's list of powers
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					@ -455,7 +469,6 @@ public class MobileFSM {
				@@ -455,7 +469,6 @@ public class MobileFSM {
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					        return false; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void MobCallForHelp(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        boolean callGotResponse = false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCallForHelp == 0) { | 
				
			
			
		
	
	
		
			
				
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					@ -478,7 +491,6 @@ public class MobileFSM {
				@@ -478,7 +491,6 @@ public class MobileFSM {
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					            mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void run(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob == null) { | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -488,6 +500,32 @@ public class MobileFSM {
				@@ -488,6 +500,32 @@ public class MobileFSM {
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					            GuardCaptainLogic(mob); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){ | 
				
			
			
		
	
		
			
				
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					            //this is a player slotted guard minion
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					            if(mob.isAlive() == false){ | 
				
			
			
		
	
		
			
				
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					                CheckForRespawn(mob); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (mob.getLoc().distanceSquared2D(mob.npcOwner.getLoc()) > sqr(2000)) { | 
				
			
			
		
	
		
			
				
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					                MovementManager.translocate(mob,((Mob)mob.npcOwner).building.getLoc(),null); | 
				
			
			
		
	
		
			
				
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					                mob.setAggroTargetID(0); | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if(mob.npcOwner.isAlive() == false){ | 
				
			
			
		
	
		
			
				
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					                CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					                CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					                CheckMobMovement(mob); | 
				
			
			
		
	
		
			
				
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					                if(mob.getCombatTarget() != null){ | 
				
			
			
		
	
		
			
				
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					                    CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if(mob.getCombatTarget() != null){ | 
				
			
			
		
	
		
			
				
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					                CheckMobMovement(mob); | 
				
			
			
		
	
		
			
				
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					                CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					            if (mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                //no need to continue if mob is dead, check for respawn and move on
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					@ -522,7 +560,6 @@ public class MobileFSM {
				@@ -522,7 +560,6 @@ public class MobileFSM {
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					            CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForAggro(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //looks for and sets mobs combatTarget
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					        if (!aiAgent.isAlive()) { | 
				
			
			
		
	
	
		
			
				
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					@ -556,8 +593,10 @@ public class MobileFSM {
				@@ -556,8 +593,10 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if(MovementUtilities.canMove(mob) == false){ | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					@ -583,7 +622,6 @@ public class MobileFSM {
				@@ -583,7 +622,6 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForRespawn(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //handles checking for respawn of dead mobs even when no players have mob loaded
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					        //Despawn Timer with Loot currently in inventory.
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					@ -623,11 +661,9 @@ public class MobileFSM {
				@@ -623,11 +661,9 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void CheckForAttack(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        //checks if mob can attack based on attack timer and range
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					        if (mob.isAlive()) | 
				
			
			
		
	
		
			
				
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					            mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if (!mob.isCombat()) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombat(true); | 
				
			
			
		
	
		
			
				
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					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
	
		
			
				
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					@ -636,7 +672,6 @@ public class MobileFSM {
				@@ -636,7 +672,6 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					        mobAttack(mob); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) { | 
				
			
			
		
	
		
			
				
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					            PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			
			
		
	
	
		
			
				
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					@ -645,7 +680,6 @@ public class MobileFSM {
				@@ -645,7 +680,6 @@ public class MobileFSM {
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void dead(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //Despawn Timer with Loot currently in inventory.
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					        if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
				
			
			
		
	
	
		
			
				
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					@ -677,7 +711,6 @@ public class MobileFSM {
				@@ -677,7 +711,6 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void respawn(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        if (!aiAgent.canRespawn()) | 
				
			
			
		
	
	
		
			
				
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					@ -693,7 +726,6 @@ public class MobileFSM {
				@@ -693,7 +726,6 @@ public class MobileFSM {
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					            aiAgent.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        mob.updateMovementState(); | 
				
			
			
		
	
		
			
				
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					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
	
		
			
				
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					@ -706,7 +738,6 @@ public class MobileFSM {
				@@ -706,7 +738,6 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void SafeGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
			
				
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					        for (AbstractWorldObject awoMob : awoList) { | 
				
			
			
		
	
	
		
			
				
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					@ -736,7 +767,9 @@ public class MobileFSM {
				@@ -736,7 +767,9 @@ public class MobileFSM {
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					        CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					        CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					        CheckMobMovement(mob); | 
				
			
			
		
	
		
			
				
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					        CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        if(mob.getCombatTarget() != null) { | 
				
			
			
		
	
		
			
				
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					            CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void CheckForPlayerGuardAggro(Mob mob) { | 
				
			
			
		
	
	
		
			
				
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					@ -768,14 +801,20 @@ public class MobileFSM {
				@@ -768,14 +801,20 @@ public class MobileFSM {
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					            if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
				
			
			
		
	
		
			
				
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					                mob.setAggroTargetID(playerID); | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					                if(mob.contract != null) { | 
				
			
			
		
	
		
			
				
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					                    for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			
			
		
	
		
			
				
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					                        minion.getKey().setAggroTargetID(playerID); | 
				
			
			
		
	
		
			
				
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					                        minion.getKey().setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target){ | 
				
			
			
		
	
		
			
				
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					        //first check condemn list for aggro allowed
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					        if(ZoneManager.getCityAtLocation(mob.building.getLoc()).getTOL().enforceKOS) { | 
				
			
			
		
	
		
			
				
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					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.building.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			
			
		
	
		
			
				
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					        if(ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) { | 
				
			
			
		
	
		
			
				
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					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			
			
		
	
		
			
				
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					                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) { | 
				
			
			
		
	
		
			
				
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					                    //target is listed individually
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					                    return true; | 
				
			
			
		
	
	
		
			
				
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					@ -791,8 +830,8 @@ public class MobileFSM {
				@@ -791,8 +830,8 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //next check not in same nation or allied guild/nation
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					        if(!mob.building.getGuild().getNation().equals(target.getGuild().getNation())) { | 
				
			
			
		
	
		
			
				
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					            if (!mob.building.getGuild().getAllyList().contains(target.getGuild()) || !mob.building.getGuild().getAllyList().contains(target.getGuild().getNation())) { | 
				
			
			
		
	
		
			
				
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					        if(!mob.getGuild().getNation().equals(target.getGuild().getNation())) { | 
				
			
			
		
	
		
			
				
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					            if (!mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation())) { | 
				
			
			
		
	
		
			
				
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					                return true; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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