Browse Source

cleaned up some aggro rules

master
FatBoy-DOTC 2 years ago
parent
commit
aaff8e7d6b
  1. 59
      src/engine/ai/MobileFSM.java
  2. 2
      src/engine/objects/Mob.java

59
src/engine/ai/MobileFSM.java

@ -451,21 +451,6 @@ public class MobileFSM { @@ -451,21 +451,6 @@ public class MobileFSM {
}
}
}
private static void respawn(Mob aiAgent) {
if (!aiAgent.canRespawn())
return;
long spawnTime = aiAgent.getSpawnTime();
if (aiAgent.isPlayerGuard() && aiAgent.npcOwner != null && !aiAgent.npcOwner.isAlive())
return;
if (System.currentTimeMillis() > aiAgent.deathTime + spawnTime) {
aiAgent.respawn();
aiAgent.setCombatTarget(null);
}
}
public static boolean canCast(Mob mob) {
// Performs validation to determine if a
@ -578,6 +563,8 @@ public class MobileFSM { @@ -578,6 +563,8 @@ public class MobileFSM {
if (mob == null) {
return;
}
//add default behaviour type
mob.BehaviourType = MobBehaviourType.Aggro;
if (mob.isAlive() == false) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
@ -599,7 +586,7 @@ public class MobileFSM { @@ -599,7 +586,7 @@ public class MobileFSM {
CheckMobMovement(mob);
}
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving()) {
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) {
CheckForAttack(mob);
}
}
@ -631,11 +618,13 @@ public class MobileFSM { @@ -631,11 +618,13 @@ public class MobileFSM {
continue;
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setAggroTargetID(playerID);
aiAgent.setCombatTarget(loadedPlayer);
return;
}
}
}
private static void CheckMobMovement(Mob mob) {
mob.updateLocation();
if (mob.getCombatTarget() == null) {
//patrol
int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
@ -654,19 +643,18 @@ public class MobileFSM { @@ -654,19 +643,18 @@ public class MobileFSM {
patrolRadius = 60;
MovementUtilities.aiMove(mob, Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius), true);
}
}
}else {
//chase target
mob.updateMovementState();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
//chase target
mob.updateMovementState();
mob.updateLocation();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
} else {
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
}
}
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
}
}
}
@ -761,4 +749,19 @@ public class MobileFSM { @@ -761,4 +749,19 @@ public class MobileFSM {
}
}
}
private static void respawn(Mob aiAgent) {
if (!aiAgent.canRespawn())
return;
long spawnTime = aiAgent.getSpawnTime();
if (aiAgent.isPlayerGuard() && aiAgent.npcOwner != null && !aiAgent.npcOwner.isAlive())
return;
if (System.currentTimeMillis() > aiAgent.deathTime + spawnTime) {
aiAgent.respawn();
aiAgent.setCombatTarget(null);
}
}
}

2
src/engine/objects/Mob.java

@ -1347,7 +1347,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1347,7 +1347,7 @@ public class Mob extends AbstractIntelligenceAgent {
}
public boolean canRespawn() {
return System.currentTimeMillis() > this.despawnTime + 4000;
return System.currentTimeMillis() > this.deathTime;
}
@Override

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