| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -144,7 +144,6 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private long lastUpdateTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					    private long lastUpdateTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private long lastStamUpdateTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					    private long lastStamUpdateTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private boolean safeZone = false; | 
					 | 
					 | 
					 | 
					    private boolean safeZone = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private int bindBuildingID; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    /* | 
					 | 
					 | 
					 | 
					    /* | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    DataWarehouse based kill/death tracking. | 
					 | 
					 | 
					 | 
					    DataWarehouse based kill/death tracking. | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -205,7 +204,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.spiMod.set(spiMod); | 
					 | 
					 | 
					 | 
					        this.spiMod.set(spiMod); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.guildStatus = new AtomicInteger(0); | 
					 | 
					 | 
					 | 
					        this.guildStatus = new AtomicInteger(0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.bindBuildingID = -1; | 
					 | 
					 | 
					 | 
					        this.buildingUUID = -1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    /** | 
					 | 
					 | 
					 | 
					    /** | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -265,7 +264,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.intMod.set(rs.getShort("char_intMod")); | 
					 | 
					 | 
					 | 
					        this.intMod.set(rs.getShort("char_intMod")); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.spiMod.set(rs.getShort("char_spiMod")); | 
					 | 
					 | 
					 | 
					        this.spiMod.set(rs.getShort("char_spiMod")); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.bindBuildingID = rs.getInt("char_bindBuilding"); | 
					 | 
					 | 
					 | 
					        this.buildingUUID = rs.getInt("char_bindBuilding"); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.hash = rs.getString("hash"); | 
					 | 
					 | 
					 | 
					        this.hash = rs.getString("hash"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -2721,12 +2720,12 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					     */ | 
					 | 
					 | 
					 | 
					     */ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public synchronized int getBindBuildingID() { | 
					 | 
					 | 
					 | 
					    public synchronized int getBindBuildingID() { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return this.bindBuildingID; | 
					 | 
					 | 
					 | 
					        return this.buildingUUID; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public synchronized void setBindBuildingID(int value) { | 
					 | 
					 | 
					 | 
					    public synchronized void setBindBuildingID(int value) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        DbManager.PlayerCharacterQueries.SET_BIND_BUILDING(this, value); | 
					 | 
					 | 
					 | 
					        DbManager.PlayerCharacterQueries.SET_BIND_BUILDING(this, value); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.bindBuildingID = value; | 
					 | 
					 | 
					 | 
					        this.buildingUUID = value; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public AbstractGameObject getLastTarget() { | 
					 | 
					 | 
					 | 
					    public AbstractGameObject getLastTarget() { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |