forked from MagicBane/Server
shape
This commit is contained in:
@@ -57,6 +57,7 @@ public class RegionCmd extends AbstractDevCmd {
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output += "Region Height: " + region.lerpY(((AbstractCharacter)target).loc) + newline;
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output += "is Stairs: " + region.isStairs() + newline;
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output += "is Outside: " + region.isOutside() + newline;
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output += "is Entrance: " + region.isExit() + newline;
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for(Vector3f point : region.regionPoints)
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output += point + newline;
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output += "NavMesh Data" + newline;
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@@ -20,6 +20,7 @@ import engine.jobs.UpgradeBuildingJob;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.utilities.PathingUtilities;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.ManageCityAssetsMsg;
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@@ -998,6 +999,29 @@ public enum BuildingManager {
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meshBound.lineTo(rotatedStart.x,rotatedStart.z);
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meshBound.closePath();
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building.meshes.add(meshBound);
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building.parentZone.navObstacles.add(meshBound);
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}
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//add navNodes to parent zone list
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float X = building.getBounds().getHalfExtents().x;
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float Y = building.getBounds().getHalfExtents().y;
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ArrayList<Vector2f> cornersAndFaces = new ArrayList<>();
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cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z - Y));
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cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z + Y));
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cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z - Y));
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cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z + Y));
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cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z));
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cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z));
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z - Y));
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cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z + Y));
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for(Vector2f point : cornersAndFaces){
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if(!NavigationManager.pointIsBlocked(new Vector3fImmutable(point.x,building.loc.y,point.y))){
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building.parentZone.navNodes.add(new PathingUtilities.Node(point,null,building));
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}
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}
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//add region centers to the zones navNodes list
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for(Regions region : building.getBounds().getRegions()){
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building.parentZone.navNodes.add(new PathingUtilities.Node(new Vector2f(region.center.x,region.center.z),region,building));
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}
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}
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}
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@@ -2,6 +2,7 @@ package engine.gameManager;
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import engine.Enum;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.MobAI;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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import java.awt.geom.Path2D;
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@@ -14,31 +15,16 @@ public class NavigationManager {
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private static final int stepHeight = 2;
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal) {
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if(!pathBlocked(character.loc,goal)){
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character.destination = goal;
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MobAI.directMove((Mob)character,character.combatTarget != null);
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}
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try {
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ArrayList<Vector3fImmutable> path = getPath(character.loc, goal);//getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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if (path.isEmpty()) {
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MoveToPointMsg msg = new MoveToPointMsg();
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msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
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msg.setSourceID(character.getObjectUUID());
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msg.setStartCoord(character.loc);
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msg.setEndCoord(goal);
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Regions region = Regions.getRegionAtLocation(goal);
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if (region != null) {
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msg.setInBuildingFloor(region.room);
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msg.setInBuilding(region.level);
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msg.setStartLocType(0);
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msg.setInBuildingUUID(region.parentBuildingID);
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} else {
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msg.setInBuildingFloor(-1);
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msg.setInBuilding(-1);
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msg.setStartLocType(0);
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msg.setInBuildingUUID(0);
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}
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MobAI.directMove((Mob)character,character.combatTarget != null);
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return; //no points to walk to
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}
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//character.destination = path.get(1);
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character.navPath = path;
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} catch (Exception e) {
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@@ -109,30 +95,43 @@ public class NavigationManager {
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}
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}
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public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
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float gCost = start.distanceSquared(point);
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float hCost = goal.distanceSquared(point);
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return gCost + hCost;
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}
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public static boolean pointIsBlocked(Vector3fImmutable point) {
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Building building = BuildingManager.getBuildingAtLocation(point);
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if(building != null) {
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for (Path2D.Float mesh : building.meshes) {
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if (mesh.contains(point.x,point.z)) {
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public static boolean pathBlocked(Vector3fImmutable start, Vector3fImmutable end){
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Zone zone = ZoneManager.findSmallestZone(start);
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if(zone != null) {
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for (Path2D.Float obstacle : zone.navObstacles)
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if(obstacle.intersects(start.x,start.z,end.x,end.z))
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return true;
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}
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}
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for (Regions region : building.getBounds().getRegions()) {
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if (region.isPointInPolygon(point))
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if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
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return true;
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}
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}
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return false;
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}
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public static boolean pointIsBlocked(Vector3fImmutable point) {
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Zone zone = ZoneManager.findSmallestZone(point);
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if(zone != null){
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for(Path2D.Float obstacle : zone.navObstacles)
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if (obstacle.contains(point.x,point.z)) {
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return true;
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}
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}
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//Building building = BuildingManager.getBuildingAtLocation(point);
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//if(building != null) {
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//for (Path2D.Float mesh : building.meshes) {
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//if (mesh.contains(point.x,point.z)) {
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//return true;
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//}
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//}
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//for (Regions region : building.getBounds().getRegions()) {
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//if (region.isPointInPolygon(point))
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//if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
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//return true;
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//}
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//}
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return false;
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}
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}
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@@ -1345,14 +1345,14 @@ public class MobAI {
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public static void aiMove(Mob mob, boolean isWalking, float offset) {
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if(mob.navPath.isEmpty() || mob.navPath.size() == 1){
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NavigationManager.pathfind(mob,mob.destination);
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return;
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}
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if(mob.isMoving()) {
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return;
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}
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if(mob.navPath.isEmpty()){
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NavigationManager.pathfind(mob,mob.destination);
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return;
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}
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Vector3fImmutable PathPoint = mob.navPath.get(0);
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if(mob.loc.distanceSquared(mob.destination) > mob.loc.distanceSquared2D(mob.destination)) {
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mob.navPath.remove(0);
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@@ -1393,6 +1393,46 @@ public class MobAI {
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try {
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MovementManager.movement(msg, mob);
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} catch (MsgSendException e) {
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// TODO Figure out how we want to handle the msg send exception
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e.printStackTrace();
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}
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}
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public static void directMove(Mob mob,boolean isWalking){
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//update our walk/run state.
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if (isWalking && !mob.isWalk()) {
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mob.setWalkMode(true);
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MovementManager.sendRWSSMsg(mob);
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} else if (!isWalking && mob.isWalk()) {
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mob.setWalkMode(false);
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MovementManager.sendRWSSMsg(mob);
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}
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mob.endLoc = mob.destination;
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MoveToPointMsg msg = new MoveToPointMsg();
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msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
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msg.setSourceID(mob.getObjectUUID());
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msg.setStartCoord(mob.loc);
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msg.setEndCoord(mob.destination);
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Regions region = Regions.getRegionAtLocation(mob.destination);
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if(region != null){
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msg.setInBuildingFloor(region.room);
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msg.setInBuilding(region.level);
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msg.setStartLocType(0);
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msg.setInBuildingUUID(region.parentBuildingID);
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} else{
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msg.setInBuildingFloor(-1);
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msg.setInBuilding(-1);
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msg.setStartLocType(0);
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msg.setInBuildingUUID(0);
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}
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try {
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MovementManager.movement(msg, mob);
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} catch (MsgSendException e) {
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@@ -1,80 +1,22 @@
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package engine.mobileAI.utilities;
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import engine.math.Vector2f;
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import engine.objects.Building;
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import engine.objects.Regions;
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import java.awt.geom.Area;
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import java.util.ArrayList;
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public class PathingUtilities {
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public static class Point {
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public int x;
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public int y;
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public Point previous;
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public static class Node {
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public Vector2f location;
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public ArrayList<Node> neighbors;
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public Regions region;
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public Building parentBuilding;
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public Point(int x, int y, Point previous) {
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this.x = x;
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this.y = y;
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this.previous = previous;
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public Node(Vector2f loc, Regions reg, Building parent){
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this.location = loc;
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this.region = reg;
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this.parentBuilding = parent;
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}
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public Point offset(int ox, int oy) { return new Point(x + ox, y + oy, this); }
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}
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public static boolean IsWalkable(Area navMesh, Point point) {
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if (navMesh.contains(point.x, point.y))
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return true;
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Regions region = Regions.getRegionAtPoint(point);
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if (region != null) {
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return !(region.getHeightAtPoint(point) - point.y > 2);
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}
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return false;
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}
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public static ArrayList<Point> FindNeighbors(Area navMesh, Point point) {
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ArrayList<Point> neighbors = new ArrayList<>();
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Point up = point.offset(0, 1);
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Point down = point.offset(0, -1);
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Point left = point.offset(-1, 0);
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Point right = point.offset(1, 0);
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if (IsWalkable(navMesh, up)) neighbors.add(up);
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if (IsWalkable(navMesh, down)) neighbors.add(down);
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if (IsWalkable(navMesh, left)) neighbors.add(left);
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if (IsWalkable(navMesh, right)) neighbors.add(right);
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return neighbors;
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}
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public static ArrayList<Point> FindPath(Area navMesh, Point start, Point end) {
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boolean finished = false;
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ArrayList<Point> used = new ArrayList<>();
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used.add(start);
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while (!finished) {
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ArrayList<Point> newOpen = new ArrayList<>();
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for(int i = 0; i < used.size(); ++i){
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Point point = used.get(i);
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for (Point neighbor : FindNeighbors(navMesh, point)) {
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if (!used.contains(neighbor) && !newOpen.contains(neighbor)) {
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newOpen.add(neighbor);
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}
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}
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}
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for(Point point : newOpen) {
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used.add(point);
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if (end.equals(point)) {
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finished = true;
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break;
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}
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}
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if (!finished && newOpen.isEmpty())
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return null;
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}
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ArrayList<Point> path = new ArrayList<>();
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Point point = used.get(used.size() - 1);
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while(point.previous != null) {
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path.add(0, point);
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point = point.previous;
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}
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return path;
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}
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}
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@@ -289,22 +289,6 @@ public class Regions {
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}
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return region;
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}
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public static Regions getRegionAtPoint(PathingUtilities.Point point) {
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Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
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baseLoc.setY(Terrain.getWorldHeight(baseLoc));
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Building building = BuildingManager.getBuildingAtLocation(baseLoc);
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if(building == null)
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return null;
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for(Regions region : building.getBounds().getRegions())
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if(region.isPointInPolygon(baseLoc))
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return region;
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return null;
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}
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public float getHeightAtPoint(PathingUtilities.Point point){
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Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
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return this.lerpY(baseLoc);
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}
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public int getRoom() {
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return room;
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@@ -17,10 +17,12 @@ import engine.gameManager.ZoneManager;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.utilities.PathingUtilities;
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import engine.net.ByteBufferWriter;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.awt.*;
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import java.awt.geom.Path2D;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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@@ -65,8 +67,8 @@ public class Zone extends AbstractWorldObject {
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public float sea_level;
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public Terrain terrain = null;
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public Area navMesh;
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public ArrayList<Path2D.Float> navObstacles = new ArrayList<>();
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public ArrayList<PathingUtilities.Node> navNodes = new ArrayList<>();
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/**
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* ResultSet Constructor
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@@ -183,18 +185,6 @@ public class Zone extends AbstractWorldObject {
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}
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ZoneManager.populateZoneCollections(this);
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//this.createNavMesh();
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}
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public void createNavMesh(){
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int xPoint = (int)(this.absX - this.bounds.getHalfExtents().x);
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int zPoint = (int) (this.absZ - this.bounds.getHalfExtents().y);
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int extentsX = (int) (this.bounds.getHalfExtents().x * 2);
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int extentsZ = (int) (this.bounds.getHalfExtents().y * 2);
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this.navMesh = new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ));
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}
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/* Method sets a default value for player cities
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* otherwise using values derived from the loadnum
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Reference in New Issue
Block a user