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shape

hull4
FatBoy-DOTC 12 months ago
parent
commit
b4720a2db5
  1. 1
      src/engine/devcmd/cmds/RegionCmd.java
  2. 24
      src/engine/gameManager/BuildingManager.java
  3. 71
      src/engine/gameManager/NavigationManager.java
  4. 48
      src/engine/mobileAI/MobAI.java
  5. 84
      src/engine/mobileAI/utilities/PathingUtilities.java
  6. 16
      src/engine/objects/Regions.java
  7. 18
      src/engine/objects/Zone.java

1
src/engine/devcmd/cmds/RegionCmd.java

@ -57,6 +57,7 @@ public class RegionCmd extends AbstractDevCmd { @@ -57,6 +57,7 @@ public class RegionCmd extends AbstractDevCmd {
output += "Region Height: " + region.lerpY(((AbstractCharacter)target).loc) + newline;
output += "is Stairs: " + region.isStairs() + newline;
output += "is Outside: " + region.isOutside() + newline;
output += "is Entrance: " + region.isExit() + newline;
for(Vector3f point : region.regionPoints)
output += point + newline;
output += "NavMesh Data" + newline;

24
src/engine/gameManager/BuildingManager.java

@ -20,6 +20,7 @@ import engine.jobs.UpgradeBuildingJob; @@ -20,6 +20,7 @@ import engine.jobs.UpgradeBuildingJob;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.ManageCityAssetsMsg;
@ -998,6 +999,29 @@ public enum BuildingManager { @@ -998,6 +999,29 @@ public enum BuildingManager {
meshBound.lineTo(rotatedStart.x,rotatedStart.z);
meshBound.closePath();
building.meshes.add(meshBound);
building.parentZone.navObstacles.add(meshBound);
}
//add navNodes to parent zone list
float X = building.getBounds().getHalfExtents().x;
float Y = building.getBounds().getHalfExtents().y;
ArrayList<Vector2f> cornersAndFaces = new ArrayList<>();
cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z + Y));
cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z + Y));
cornersAndFaces.add(new Vector2f(building.loc.x - X,building.loc.z));
cornersAndFaces.add(new Vector2f(building.loc.x + X,building.loc.z));
cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z - Y));
cornersAndFaces.add(new Vector2f(building.loc.x,building.loc.z + Y));
for(Vector2f point : cornersAndFaces){
if(!NavigationManager.pointIsBlocked(new Vector3fImmutable(point.x,building.loc.y,point.y))){
building.parentZone.navNodes.add(new PathingUtilities.Node(point,null,building));
}
}
//add region centers to the zones navNodes list
for(Regions region : building.getBounds().getRegions()){
building.parentZone.navNodes.add(new PathingUtilities.Node(new Vector2f(region.center.x,region.center.z),region,building));
}
}
}

71
src/engine/gameManager/NavigationManager.java

@ -2,6 +2,7 @@ package engine.gameManager; @@ -2,6 +2,7 @@ package engine.gameManager;
import engine.Enum;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import java.awt.geom.Path2D;
@ -14,31 +15,16 @@ public class NavigationManager { @@ -14,31 +15,16 @@ public class NavigationManager {
private static final int stepHeight = 2;
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal) {
if(!pathBlocked(character.loc,goal)){
character.destination = goal;
MobAI.directMove((Mob)character,character.combatTarget != null);
}
try {
ArrayList<Vector3fImmutable> path = getPath(character.loc, goal);//getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
if (path.isEmpty()) {
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(character.getObjectUUID());
msg.setStartCoord(character.loc);
msg.setEndCoord(goal);
Regions region = Regions.getRegionAtLocation(goal);
if (region != null) {
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else {
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
MobAI.directMove((Mob)character,character.combatTarget != null);
return; //no points to walk to
}
//character.destination = path.get(1);
character.navPath = path;
} catch (Exception e) {
@ -109,30 +95,43 @@ public class NavigationManager { @@ -109,30 +95,43 @@ public class NavigationManager {
}
}
public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point);
return gCost + hCost;
}
public static boolean pointIsBlocked(Vector3fImmutable point) {
Building building = BuildingManager.getBuildingAtLocation(point);
if(building != null) {
for (Path2D.Float mesh : building.meshes) {
if (mesh.contains(point.x,point.z)) {
public static boolean pathBlocked(Vector3fImmutable start, Vector3fImmutable end){
Zone zone = ZoneManager.findSmallestZone(start);
if(zone != null) {
for (Path2D.Float obstacle : zone.navObstacles)
if(obstacle.intersects(start.x,start.z,end.x,end.z))
return true;
}
}
for (Regions region : building.getBounds().getRegions()) {
if (region.isPointInPolygon(point))
if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
return true;
}
}
return false;
}
public static boolean pointIsBlocked(Vector3fImmutable point) {
Zone zone = ZoneManager.findSmallestZone(point);
if(zone != null){
for(Path2D.Float obstacle : zone.navObstacles)
if (obstacle.contains(point.x,point.z)) {
return true;
}
}
//Building building = BuildingManager.getBuildingAtLocation(point);
//if(building != null) {
//for (Path2D.Float mesh : building.meshes) {
//if (mesh.contains(point.x,point.z)) {
//return true;
//}
//}
//for (Regions region : building.getBounds().getRegions()) {
//if (region.isPointInPolygon(point))
//if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
//return true;
//}
//}
return false;
}
}

48
src/engine/mobileAI/MobAI.java

@ -1345,14 +1345,14 @@ public class MobAI { @@ -1345,14 +1345,14 @@ public class MobAI {
public static void aiMove(Mob mob, boolean isWalking, float offset) {
if(mob.navPath.isEmpty() || mob.navPath.size() == 1){
NavigationManager.pathfind(mob,mob.destination);
return;
}
if(mob.isMoving()) {
return;
}
if(mob.navPath.isEmpty()){
NavigationManager.pathfind(mob,mob.destination);
return;
}
Vector3fImmutable PathPoint = mob.navPath.get(0);
if(mob.loc.distanceSquared(mob.destination) > mob.loc.distanceSquared2D(mob.destination)) {
mob.navPath.remove(0);
@ -1393,6 +1393,46 @@ public class MobAI { @@ -1393,6 +1393,46 @@ public class MobAI {
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static void directMove(Mob mob,boolean isWalking){
//update our walk/run state.
if (isWalking && !mob.isWalk()) {
mob.setWalkMode(true);
MovementManager.sendRWSSMsg(mob);
} else if (!isWalking && mob.isWalk()) {
mob.setWalkMode(false);
MovementManager.sendRWSSMsg(mob);
}
mob.endLoc = mob.destination;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(mob.destination);
Regions region = Regions.getRegionAtLocation(mob.destination);
if(region != null){
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else{
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {

84
src/engine/mobileAI/utilities/PathingUtilities.java

@ -1,80 +1,22 @@ @@ -1,80 +1,22 @@
package engine.mobileAI.utilities;
import engine.math.Vector2f;
import engine.objects.Building;
import engine.objects.Regions;
import java.awt.geom.Area;
import java.util.ArrayList;
public class PathingUtilities {
public static class Point {
public int x;
public int y;
public Point previous;
public Point(int x, int y, Point previous) {
this.x = x;
this.y = y;
this.previous = previous;
}
public Point offset(int ox, int oy) { return new Point(x + ox, y + oy, this); }
}
public static boolean IsWalkable(Area navMesh, Point point) {
if (navMesh.contains(point.x, point.y))
return true;
Regions region = Regions.getRegionAtPoint(point);
if (region != null) {
return !(region.getHeightAtPoint(point) - point.y > 2);
public static class Node {
public Vector2f location;
public ArrayList<Node> neighbors;
public Regions region;
public Building parentBuilding;
public Node(Vector2f loc, Regions reg, Building parent){
this.location = loc;
this.region = reg;
this.parentBuilding = parent;
}
return false;
}
public static ArrayList<Point> FindNeighbors(Area navMesh, Point point) {
ArrayList<Point> neighbors = new ArrayList<>();
Point up = point.offset(0, 1);
Point down = point.offset(0, -1);
Point left = point.offset(-1, 0);
Point right = point.offset(1, 0);
if (IsWalkable(navMesh, up)) neighbors.add(up);
if (IsWalkable(navMesh, down)) neighbors.add(down);
if (IsWalkable(navMesh, left)) neighbors.add(left);
if (IsWalkable(navMesh, right)) neighbors.add(right);
return neighbors;
}
public static ArrayList<Point> FindPath(Area navMesh, Point start, Point end) {
boolean finished = false;
ArrayList<Point> used = new ArrayList<>();
used.add(start);
while (!finished) {
ArrayList<Point> newOpen = new ArrayList<>();
for(int i = 0; i < used.size(); ++i){
Point point = used.get(i);
for (Point neighbor : FindNeighbors(navMesh, point)) {
if (!used.contains(neighbor) && !newOpen.contains(neighbor)) {
newOpen.add(neighbor);
}
}
}
for(Point point : newOpen) {
used.add(point);
if (end.equals(point)) {
finished = true;
break;
}
}
if (!finished && newOpen.isEmpty())
return null;
}
ArrayList<Point> path = new ArrayList<>();
Point point = used.get(used.size() - 1);
while(point.previous != null) {
path.add(0, point);
point = point.previous;
}
return path;
}
}

16
src/engine/objects/Regions.java

@ -289,22 +289,6 @@ public class Regions { @@ -289,22 +289,6 @@ public class Regions {
}
return region;
}
public static Regions getRegionAtPoint(PathingUtilities.Point point) {
Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
baseLoc.setY(Terrain.getWorldHeight(baseLoc));
Building building = BuildingManager.getBuildingAtLocation(baseLoc);
if(building == null)
return null;
for(Regions region : building.getBounds().getRegions())
if(region.isPointInPolygon(baseLoc))
return region;
return null;
}
public float getHeightAtPoint(PathingUtilities.Point point){
Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
return this.lerpY(baseLoc);
}
public int getRoom() {
return room;

18
src/engine/objects/Zone.java

@ -17,10 +17,12 @@ import engine.gameManager.ZoneManager; @@ -17,10 +17,12 @@ import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.awt.*;
import java.awt.geom.Path2D;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
@ -65,8 +67,8 @@ public class Zone extends AbstractWorldObject { @@ -65,8 +67,8 @@ public class Zone extends AbstractWorldObject {
public float sea_level;
public Terrain terrain = null;
public Area navMesh;
public ArrayList<Path2D.Float> navObstacles = new ArrayList<>();
public ArrayList<PathingUtilities.Node> navNodes = new ArrayList<>();
/**
* ResultSet Constructor
@ -183,18 +185,6 @@ public class Zone extends AbstractWorldObject { @@ -183,18 +185,6 @@ public class Zone extends AbstractWorldObject {
}
ZoneManager.populateZoneCollections(this);
//this.createNavMesh();
}
public void createNavMesh(){
int xPoint = (int)(this.absX - this.bounds.getHalfExtents().x);
int zPoint = (int) (this.absZ - this.bounds.getHalfExtents().y);
int extentsX = (int) (this.bounds.getHalfExtents().x * 2);
int extentsZ = (int) (this.bounds.getHalfExtents().y * 2);
this.navMesh = new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ));
}
/* Method sets a default value for player cities
* otherwise using values derived from the loadnum

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