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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg.guild;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.Guild;
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import engine.objects.GuildTag;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class SendGuildEntryMsg extends ClientNetMsg {
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private PlayerCharacter pc;
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/**
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* This is the general purpose constructor.
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*/
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public SendGuildEntryMsg(PlayerCharacter pc) {
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super(Protocol.SENDGUILDENTRY);
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this.pc = pc;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
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*/
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public SendGuildEntryMsg(AbstractConnection origin, ByteBufferReader reader)
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{
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super(Protocol.SENDGUILDENTRY, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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ArrayList<Guild>subsAndSovs = new ArrayList<>();
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Guild nation = pc.getGuild().getNation();
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if (pc.getGuild() != nation)
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subsAndSovs.add(nation);
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subsAndSovs.addAll(pc.getGuild().getSubGuildList());
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writer.putInt(1);
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//GuildState
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//Petitioner = 2, Sworn = 4 , Nation = 5, protectorate = 6, city-State = 7(nation), province = 8,
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writer.putInt(subsAndSovs.size());
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writer.putInt(1);
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if (subsAndSovs.size() > 0){
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for (Guild guild : subsAndSovs){
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int state = guild.getGuildState().getStateID();
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writer.putInt(guild.getObjectType().ordinal());
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writer.putInt(guild.getObjectUUID());
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writer.putString(guild.getName());
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//TODO set Alliance date
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writer.putShort((short)1);
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writer.putInt(0);
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writer.putShort((short)0);
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writer.put((byte)0);
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writer.putInt(state);
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GuildTag._serializeForDisplay(guild.getGuildTag(),writer);
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if (guild == nation)
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writer.putInt(2); // Break Fealty
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else
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writer.putInt(1); // Dismiss, Swear In.
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}
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}
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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}
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public PlayerCharacter getPc() {
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return pc;
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}
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public void setPc(PlayerCharacter pc) {
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this.pc = pc;
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}
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}
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