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combat target usage

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
bc4222646d
  1. 7
      src/engine/net/client/handlers/MoveToPointHandler.java

7
src/engine/net/client/handlers/MoveToPointHandler.java

@ -33,12 +33,11 @@ public class MoveToPointHandler extends AbstractClientMsgHandler { @@ -33,12 +33,11 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
if (pc == null)
return false;
AbstractWorldObject target;
AbstractWorldObject target = pc.combatTarget;
Enum.GameObjectType targetType;
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
if(targetType != null) {
switch (targetType) {
if(target != null) {
switch (target.getObjectType()) {
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
if (target == null)

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