@ -151,7 +151,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
@@ -151,7 +151,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
@ -65,7 +65,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
@@ -65,7 +65,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
@ -75,7 +75,7 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
@@ -75,7 +75,7 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
@ -334,7 +334,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
@@ -334,7 +334,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
@ -137,7 +137,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@@ -137,7 +137,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@ -201,7 +201,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@@ -201,7 +201,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
PlaceAssetMsg.sendPlaceAssetError(origin,1,"Cannot place asset on dead tree until world heals");
returnfalse;
@ -261,7 +261,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@@ -261,7 +261,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Must be a player city
if(serverZone.isGuildZone==false){
if(serverZone.guild_zone==false){
PlaceAssetMsg.sendPlaceAssetError(origin,41,player.getName());// Cannot place outside a guild zone
returnfalse;
}
@ -571,7 +571,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@@ -571,7 +571,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
PlaceAssetMsg.sendPlaceAssetError(origin,52,"");// Cannot place outisde a guild zone
returnfalse;
}
@ -783,7 +783,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
@@ -783,7 +783,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Link the zone with the city and then add
// to the appropriate hash tables and cache
zoneObject.isGuildZone=true;
zoneObject.guild_zone=true;
if(zoneObject.parent!=null)
zoneObject.parent.addNode(zoneObject);//add as child to parent
@ -1703,7 +1703,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1703,7 +1703,7 @@ public class PlayerCharacter extends AbstractCharacter {
@ -1797,7 +1797,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1797,7 +1797,7 @@ public class PlayerCharacter extends AbstractCharacter {
//enable this to give players deathshroud if mobs kill player.
@ -1843,7 +1843,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1843,7 +1843,7 @@ public class PlayerCharacter extends AbstractCharacter {
@ -1898,7 +1898,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1898,7 +1898,7 @@ public class PlayerCharacter extends AbstractCharacter {