Browse Source

avoidance revision

hull4
FatBoy-DOTC 1 year ago
parent
commit
bf1182dd2c
  1. 50
      src/engine/mobileAI/utilities/MovementUtilities.java

50
src/engine/mobileAI/utilities/MovementUtilities.java

@ -299,9 +299,17 @@ private static final int cellGap = 4; @@ -299,9 +299,17 @@ private static final int cellGap = 4;
}
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
try {
if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
Building building = BuildingManager.getBuildingAtLocation(goal);
for (Regions region : building.getBounds().getRegions())
if (region.exit && region.level == 0)
goal = new Vector3fImmutable(region.center.x, region.center.y, region.center.z);
}
ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
if (path.isEmpty()) {
((Mob) character).setDestination(character.loc);
((Mob) character).destination = goal;
return; //no points to walk to
}
@ -344,10 +352,41 @@ private static final int cellGap = 4; @@ -344,10 +352,41 @@ private static final int cellGap = 4;
surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap)));
Vector3fImmutable cheapest = new Vector3fImmutable(-10000, 0, -10000);
Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO);
for (Vector3fImmutable point : surroundingCells)
{
count++;
Building building = BuildingManager.getBuildingAtLocation(point);
if(building != null){
float halfX = building.getBounds().getHalfExtents().x;
float halfY = building.getBounds().getHalfExtents().y;
ArrayList<Vector3fImmutable> corners = new ArrayList<>();
corners.add(building.loc.add(new Vector3fImmutable(halfX,0,-halfY)));
corners.add(building.loc.add(new Vector3fImmutable(halfX,0,halfY)));
corners.add(building.loc.subtract(new Vector3fImmutable(halfX,0,halfY)));
corners.add(building.loc.add(new Vector3fImmutable(-halfX,0,halfY)));
Vector3fImmutable cheapCorner = Vector3fImmutable.ZERO;
for(Vector3fImmutable corn : corners){
if(Bounds.collide(building.getBounds(),point,corn))
continue;
if(getCost(corn,start,goal) < getCost(cheapCorner,start,goal))
cheapCorner = corn;
}
if(!cheapCorner.equals(Vector3fImmutable.ZERO))
if (path.contains(cheapCorner)) {
continue;
}else {
path.add(cheapCorner);
current = cheapCorner;
continue;
}
if (path.contains(point))
continue;
}
if (path.contains(point))
continue;
@ -361,6 +400,7 @@ private static final int cellGap = 4; @@ -361,6 +400,7 @@ private static final int cellGap = 4;
continue;
}
if (pointIsBlocked(point)) {
obstructed = true;
continue;
@ -413,10 +453,4 @@ private static final int cellGap = 4; @@ -413,10 +453,4 @@ private static final int cellGap = 4;
return (end.x > mb.minX && end.x < mb.maxX && end.z > mb.minZ && end.z < mb.maxZ);
}
private static void printToPlayers(Vector3fImmutable loc, String message){
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)){
PlayerCharacter pc = (PlayerCharacter)awo;
ChatManager.chatSystemInfo(pc, message);
}
}
}

Loading…
Cancel
Save