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@ -299,9 +299,17 @@ private static final int cellGap = 4;
@@ -299,9 +299,17 @@ private static final int cellGap = 4;
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} |
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ |
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try { |
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if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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Building building = BuildingManager.getBuildingAtLocation(goal); |
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for (Regions region : building.getBounds().getRegions()) |
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if (region.exit && region.level == 0) |
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goal = new Vector3fImmutable(region.center.x, region.center.y, region.center.z); |
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} |
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); |
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if (path.isEmpty()) { |
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((Mob) character).setDestination(character.loc); |
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((Mob) character).destination = goal; |
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return; //no points to walk to
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} |
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@ -344,10 +352,41 @@ private static final int cellGap = 4;
@@ -344,10 +352,41 @@ private static final int cellGap = 4;
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surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap))); |
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surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap))); |
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surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap))); |
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Vector3fImmutable cheapest = new Vector3fImmutable(-10000, 0, -10000); |
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Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO); |
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for (Vector3fImmutable point : surroundingCells) |
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{ |
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count++; |
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Building building = BuildingManager.getBuildingAtLocation(point); |
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if(building != null){ |
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float halfX = building.getBounds().getHalfExtents().x; |
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float halfY = building.getBounds().getHalfExtents().y; |
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ArrayList<Vector3fImmutable> corners = new ArrayList<>(); |
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corners.add(building.loc.add(new Vector3fImmutable(halfX,0,-halfY))); |
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corners.add(building.loc.add(new Vector3fImmutable(halfX,0,halfY))); |
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corners.add(building.loc.subtract(new Vector3fImmutable(halfX,0,halfY))); |
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corners.add(building.loc.add(new Vector3fImmutable(-halfX,0,halfY))); |
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Vector3fImmutable cheapCorner = Vector3fImmutable.ZERO; |
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for(Vector3fImmutable corn : corners){ |
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if(Bounds.collide(building.getBounds(),point,corn)) |
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continue; |
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if(getCost(corn,start,goal) < getCost(cheapCorner,start,goal)) |
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cheapCorner = corn; |
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} |
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if(!cheapCorner.equals(Vector3fImmutable.ZERO)) |
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if (path.contains(cheapCorner)) { |
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continue; |
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}else { |
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path.add(cheapCorner); |
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current = cheapCorner; |
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continue; |
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} |
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if (path.contains(point)) |
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continue; |
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} |
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if (path.contains(point)) |
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continue; |
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@ -361,6 +400,7 @@ private static final int cellGap = 4;
@@ -361,6 +400,7 @@ private static final int cellGap = 4;
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continue; |
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} |
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if (pointIsBlocked(point)) { |
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obstructed = true; |
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continue; |
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@ -413,10 +453,4 @@ private static final int cellGap = 4;
@@ -413,10 +453,4 @@ private static final int cellGap = 4;
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return (end.x > mb.minX && end.x < mb.maxX && end.z > mb.minZ && end.z < mb.maxZ); |
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} |
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private static void printToPlayers(Vector3fImmutable loc, String message){ |
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for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)){ |
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PlayerCharacter pc = (PlayerCharacter)awo; |
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ChatManager.chatSystemInfo(pc, message); |
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} |
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} |
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} |
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