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					@ -299,9 +299,17 @@ private static final int cellGap = 4; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ | 
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					    public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ | 
				
			
			
		
	
		
		
			
				
					
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					        try { | 
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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					                Building building = BuildingManager.getBuildingAtLocation(goal); | 
				
			
			
		
	
		
		
			
				
					
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					                for (Regions region : building.getBounds().getRegions()) | 
				
			
			
		
	
		
		
			
				
					
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					                    if (region.exit && region.level == 0) | 
				
			
			
		
	
		
		
			
				
					
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					                        goal = new Vector3fImmutable(region.center.x, region.center.y, region.center.z); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); | 
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					            ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); | 
				
			
			
		
	
		
		
			
				
					
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					            if (path.isEmpty()) { | 
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					            if (path.isEmpty()) { | 
				
			
			
		
	
		
		
			
				
					
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					                ((Mob) character).setDestination(character.loc); | 
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					                ((Mob) character).destination = goal; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                return; //no points to walk to
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					                return; //no points to walk to
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					@ -344,10 +352,41 @@ private static final int cellGap = 4; | 
				
			
			
		
	
		
		
			
				
					
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					            surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap))); | 
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					            surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap))); | 
				
			
			
		
	
		
		
			
				
					
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					            surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap))); | 
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					            surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap))); | 
				
			
			
		
	
		
		
			
				
					
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					            surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap))); | 
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					            surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap))); | 
				
			
			
		
	
		
		
			
				
					
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					            Vector3fImmutable cheapest = new Vector3fImmutable(-10000, 0, -10000); | 
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					            Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            for (Vector3fImmutable point : surroundingCells) | 
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					            for (Vector3fImmutable point : surroundingCells) | 
				
			
			
		
	
		
		
			
				
					
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					            { | 
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					            { | 
				
			
			
		
	
		
		
			
				
					
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					                count++; | 
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					                count++; | 
				
			
			
		
	
		
		
			
				
					
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					                Building building = BuildingManager.getBuildingAtLocation(point); | 
				
			
			
		
	
		
		
			
				
					
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					                if(building != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                    float halfX = building.getBounds().getHalfExtents().x; | 
				
			
			
		
	
		
		
			
				
					
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					                    float halfY = building.getBounds().getHalfExtents().y; | 
				
			
			
		
	
		
		
			
				
					
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					                    ArrayList<Vector3fImmutable> corners = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					                    corners.add(building.loc.add(new Vector3fImmutable(halfX,0,-halfY))); | 
				
			
			
		
	
		
		
			
				
					
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					                    corners.add(building.loc.add(new Vector3fImmutable(halfX,0,halfY))); | 
				
			
			
		
	
		
		
			
				
					
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					                    corners.add(building.loc.subtract(new Vector3fImmutable(halfX,0,halfY))); | 
				
			
			
		
	
		
		
			
				
					
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					                    corners.add(building.loc.add(new Vector3fImmutable(-halfX,0,halfY))); | 
				
			
			
		
	
		
		
			
				
					
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					                    Vector3fImmutable cheapCorner = Vector3fImmutable.ZERO; | 
				
			
			
		
	
		
		
			
				
					
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					                    for(Vector3fImmutable corn : corners){ | 
				
			
			
		
	
		
		
			
				
					
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					                        if(Bounds.collide(building.getBounds(),point,corn)) | 
				
			
			
		
	
		
		
			
				
					
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					                            continue; | 
				
			
			
		
	
		
		
			
				
					
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					                        if(getCost(corn,start,goal) < getCost(cheapCorner,start,goal)) | 
				
			
			
		
	
		
		
			
				
					
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					                            cheapCorner = corn; | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                    if(!cheapCorner.equals(Vector3fImmutable.ZERO)) | 
				
			
			
		
	
		
		
			
				
					
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					                        if (path.contains(cheapCorner)) { | 
				
			
			
		
	
		
		
			
				
					
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					                            continue; | 
				
			
			
		
	
		
		
			
				
					
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					                        }else { | 
				
			
			
		
	
		
		
			
				
					
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					                        path.add(cheapCorner); | 
				
			
			
		
	
		
		
			
				
					
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					                        current = cheapCorner; | 
				
			
			
		
	
		
		
			
				
					
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					                        continue; | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    if (path.contains(point)) | 
				
			
			
		
	
		
		
			
				
					
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					                        continue; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					                if (path.contains(point)) | 
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					                if (path.contains(point)) | 
				
			
			
		
	
		
		
			
				
					
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
		
		
			
				
					
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					@ -361,6 +400,7 @@ private static final int cellGap = 4; | 
				
			
			
		
	
		
		
			
				
					
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					                if (pointIsBlocked(point)) { | 
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					                if (pointIsBlocked(point)) { | 
				
			
			
		
	
		
		
			
				
					
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					                    obstructed = true; | 
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					                    obstructed = true; | 
				
			
			
		
	
		
		
			
				
					
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
	
		
		
			
				
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					@ -413,10 +453,4 @@ private static final int cellGap = 4; | 
				
			
			
		
	
		
		
			
				
					
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					        return (end.x > mb.minX && end.x < mb.maxX && end.z > mb.minZ && end.z < mb.maxZ); | 
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					        return (end.x > mb.minX && end.x < mb.maxX && end.z > mb.minZ && end.z < mb.maxZ); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    private static void printToPlayers(Vector3fImmutable loc, String message){ | 
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					        for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)){ | 
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					            PlayerCharacter pc = (PlayerCharacter)awo; | 
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					            ChatManager.chatSystemInfo(pc, message); | 
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					        } | 
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					    } | 
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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