forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,9 +9,9 @@
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package engine.objects;
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import engine.Enum;
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import engine.gameManager.DbManager;
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import engine.gameManager.PowersManager;
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import engine.mbEnums;
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import engine.net.ByteBufferWriter;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.powers.PowersBase;
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@@ -99,7 +99,7 @@ public class CharacterPower extends AbstractGameObject {
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* Don't Call this directly. Instead call pc.calculateSkills().
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*/
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public static void calculatePowers(AbstractCharacter absChar) {
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if (absChar == null || absChar.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false)
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if (absChar == null || absChar.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
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return;
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PlayerCharacter pc = (PlayerCharacter) absChar;
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@@ -245,7 +245,7 @@ public class CharacterPower extends AbstractGameObject {
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}
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public static void grantTrains(AbstractCharacter absChar) {
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if (absChar == null || absChar.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false)
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if (absChar == null || absChar.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
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return;
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PlayerCharacter pc = (PlayerCharacter) absChar;
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