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Dev command updated

magicbox-1.5.2
MagicBot 1 year ago
parent
commit
c6e0e36531
  1. 10
      src/engine/InterestManagement/Terrain.java
  2. 5
      src/engine/devcmd/cmds/GetHeightCmd.java

10
src/engine/InterestManagement/Terrain.java

@ -184,7 +184,7 @@ public class Terrain { @@ -184,7 +184,7 @@ public class Terrain {
// Normalize terrain offset
Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
Math.abs(zone_offset.y) / terrain_size.y);
float xval;
@ -203,14 +203,14 @@ public class Terrain { @@ -203,14 +203,14 @@ public class Terrain {
float value;
if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) {
if (normalizedOffset.x <= 1 - xval || normalizedOffset.x <= normalizedOffset.y) {
if (normalizedLoc.y < 1 - yval)
if (normalizedOffset.y < 1 - yval)
return 1;
value = (normalizedLoc.y - (1 - yval)) / yval;
value = (normalizedOffset.y - (1 - yval)) / yval;
} else
value = (normalizedLoc.x - (1 - xval)) / xval;
value = (normalizedOffset.x - (1 - xval)) / xval;
value = (float) Math.atan((0.5f - value) * PI);

5
src/engine/devcmd/cmds/GetHeightCmd.java

@ -40,6 +40,9 @@ public class GetHeightCmd extends AbstractDevCmd { @@ -40,6 +40,9 @@ public class GetHeightCmd extends AbstractDevCmd {
Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.terrain.terrain_size.x,
Math.abs(zoneOffset.y) / heightmapZone.terrain.terrain_size.y);
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);
gridSquare.y = (float) Math.floor(gridSquare.y);
@ -49,7 +52,7 @@ public class GetHeightCmd extends AbstractDevCmd { @@ -49,7 +52,7 @@ public class GetHeightCmd extends AbstractDevCmd {
this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.global_height);
this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel);
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
this.throwbackInfo(playerCharacter, "Offset: " + "[" + zoneOffset.x + "]" + "[" + zoneOffset.y + "]");
this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset));
this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight));

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