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@ -62,11 +62,22 @@ public class Terrain {
@@ -62,11 +62,22 @@ public class Terrain {
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// the blending area between child and parent terrains when
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// they are stitched together.
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Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius, |
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this.zone.template.min_blend / this.zone.major_radius); |
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float max_blend = this.zone.template.max_blend; |
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float min_blend = this.zone.template.min_blend; |
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Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius, |
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this.zone.template.min_blend / this.zone.minor_radius); |
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// Zones with a zero blend inherit from their parent terrain
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if (this.zone.template.max_blend == 0) { |
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Zone parentZone = this.getNextZoneWithTerrain(this.zone); |
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max_blend = parentZone.template.max_blend; |
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min_blend = parentZone.template.min_blend; |
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} |
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Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius, |
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min_blend / this.zone.major_radius); |
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Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius, |
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min_blend / this.zone.minor_radius); |
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if (major_blend.y > 0.4f) |
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blend_ratio.x = major_blend.y; |
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