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					@ -62,11 +62,22 @@ public class Terrain { | 
				
			
			
		
	
		
		
			
				
					
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					        // the blending area between child and parent terrains when
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					        // the blending area between child and parent terrains when
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					        // they are stitched together.
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					        // they are stitched together.
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					        Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius, | 
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					        float max_blend = this.zone.template.max_blend; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                this.zone.template.min_blend / this.zone.major_radius); | 
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					        float min_blend = this.zone.template.min_blend; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius, | 
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					        // Zones with a zero blend inherit from their parent terrain
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					                this.zone.template.min_blend / this.zone.minor_radius); | 
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					        if (this.zone.template.max_blend == 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            Zone parentZone = this.getNextZoneWithTerrain(this.zone); | 
				
			
			
		
	
		
		
			
				
					
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					            max_blend = parentZone.template.max_blend; | 
				
			
			
		
	
		
		
			
				
					
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					            min_blend = parentZone.template.min_blend; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius, | 
				
			
			
		
	
		
		
			
				
					
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					                min_blend / this.zone.major_radius); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius, | 
				
			
			
		
	
		
		
			
				
					
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					                min_blend / this.zone.minor_radius); | 
				
			
			
		
	
		
		
			
				
					
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					        if (major_blend.y > 0.4f) | 
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					        if (major_blend.y > 0.4f) | 
				
			
			
		
	
		
		
			
				
					
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					            blend_ratio.x = major_blend.y; | 
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					            blend_ratio.x = major_blend.y; | 
				
			
			
		
	
	
		
		
			
				
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