forked from MagicBane/Server
load mesh data and structure meshes
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@@ -14,6 +14,9 @@ import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.collisionEngine.CollisionManager;
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import engine.collisionEngine.Mesh;
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import engine.collisionEngine.MeshData;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.UpgradeBuildingJob;
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@@ -943,6 +946,8 @@ public enum BuildingManager {
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cleanupHirelings(building);
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building.isDeranking.compareAndSet(true, false);
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BakeColliders(building);
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}
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public static Building getBuildingAtLocation(Vector3fImmutable loc) {
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@@ -960,4 +965,17 @@ public enum BuildingManager {
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return null;
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}
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public static void BakeColliders(Building building){
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int propID = building.meshUUID;
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if(CollisionManager.structure_meshes.containsKey(propID) == false) {
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Logger.error("Bake for PropID: " + propID + " Failed");
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return;
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}
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building.buildingMeshes = new ArrayList<>();
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for(MeshData data : CollisionManager.structure_meshes.get(propID)){
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building.buildingMeshes.add(new Mesh(data,building.getObjectUUID()));
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}
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}
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}
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