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guard walking bug fix

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
d66a7049e8
  1. 8
      src/engine/mobileAI/MobAI.java
  2. 4
      src/engine/mobileAI/utilities/MovementUtilities.java

8
src/engine/mobileAI/MobAI.java

@ -740,7 +740,7 @@ public class MobAI { @@ -740,7 +740,7 @@ public class MobAI {
return;
mob.destination = mob.guardCaptain.getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
} else
chaseTarget(mob);
break;
@ -891,7 +891,7 @@ public class MobAI { @@ -891,7 +891,7 @@ public class MobAI {
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 0);
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
} else {
//check if building
@ -900,11 +900,11 @@ public class MobAI { @@ -900,11 +900,11 @@ public class MobAI {
case PlayerCharacter:
case Mob:
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1);
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
break;
case Building:
mob.destination = mob.getCombatTarget().getLoc();
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0);
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
break;
}
}

4
src/engine/mobileAI/utilities/MovementUtilities.java

@ -147,7 +147,7 @@ public class MovementUtilities { @@ -147,7 +147,7 @@ public class MovementUtilities {
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
try {
//don't move farther than 30 units from player.
@ -158,7 +158,7 @@ public class MovementUtilities { @@ -158,7 +158,7 @@ public class MovementUtilities {
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent, newLoc, false);
aiMove(agent, newLoc, isWalking);
} catch (Exception e) {
Logger.error(e.toString());
}

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