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@ -740,7 +740,7 @@ public class MobAI {
@@ -740,7 +740,7 @@ public class MobAI {
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return; |
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mob.destination = mob.guardCaptain.getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.destination, 5); |
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MovementUtilities.moveToLocation(mob, mob.destination, 5, false); |
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} else |
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chaseTarget(mob); |
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break; |
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@ -891,7 +891,7 @@ public class MobAI {
@@ -891,7 +891,7 @@ public class MobAI {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { |
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if (mob.getRange() > 15) { |
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mob.destination = mob.getCombatTarget().getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.destination, 0); |
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MovementUtilities.moveToLocation(mob, mob.destination, 0, false); |
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} else { |
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//check if building
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@ -900,11 +900,11 @@ public class MobAI {
@@ -900,11 +900,11 @@ public class MobAI {
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case PlayerCharacter: |
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case Mob: |
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); |
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1); |
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false); |
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break; |
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case Building: |
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mob.destination = mob.getCombatTarget().getLoc(); |
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MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0); |
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MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false); |
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break; |
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} |
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} |
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